This updated version of Animation Maths is an accessible and practical guide to animation programming. It opens with arithmetic, solving systems and trigonometry fundamentals, then guides the reader through standard topics such as real functions, the relevant golden section, coordinate systems and vectors. All the subsequent topics are programming oriented and calculus-free and have been selected to add efficiency to your games and animations. In addition to programmable kinematics, Animation Maths offers collision detection, the parametric equations of lines and planes in 3D, and matrices, which are covered in great detail. On its extension to complex numbers, Animation Maths shows the abilities of quaternions as superior 3D rotators.
Auflage
Sprache
Verlagsort
Editions-Typ
Produkt-Hinweis
Broschur/Paperback
Klebebindung
Illustrationen
250 Illustrations, black and white
Maße
Höhe: 240 mm
Breite: 170 mm
Dicke: 25 mm
Gewicht
ISBN-13
978-94-014-7495-5 (9789401474955)
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Schweitzer Klassifikation
Bieke Masselis and Ivo De Pauw hold master's degrees in mathematics. As lecturers at Howest University of Applied Sciences, both authors are Mathematica (R) certified by CAN.nl.