An introductory textbook that covers the Maya tools needed to take an asset from concept to completed in-engine game asset through applied learning, teaching tools, and online resources.
Sprache
Verlagsort
Zielgruppe
Für höhere Schule und Studium
Produkt-Hinweis
Fadenheftung
Gewebe-Einband
mit Schutzumschlag
Illustrationen
Maße
Höhe: 254 mm
Breite: 178 mm
Dicke: 25 mm
Gewicht
ISBN-13
979-8-7651-2224-2 (9798765122242)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Klassifikation
Jesse O'Brien is an Assistant Professor in the School of Film and Animation (SOFA) at the Rochester Institute of Technology (RIT), USA. He is also a game developer with over fifteen years of experience and an award-winning animated short filmmaker. Currently, he is Art Director on the MAGIC Spell Studios game That Damn Goat.
Jesse has worked on eighteen shipped game titles for a variety of companies: Knockout City (Electronic Arts), Table Trenches (DB Creations), Paladins: Champions of the Realm (Hi-Rez Studios), Dota 2 (Valve), Mission to Tech City (Fisher-Price), PJ Masks (Disney), Goldie & Bear (Disney), Doc McStuffins (Disney), SIMAD100 (bioDrill), ADC1 Trading Cards Game (bioDrill), Trigger Fist (Lake Effect Applications), Top Shot Arcade (Activision), Our House Party (Majesco), Guitar Hero Aerosmith (Activision), Blast Works: Build, Trade, Destroy (Majesco), Guitar Hero III: Legends of Rock (Activision), Arena Football: Road to Glory (Electronic Arts), and Nacho Libre (Majesco).
Autor*in
Rochester Institute of Technology, USA