Create exciting, interactive 3D apps for the iPhone and iPod Touch
What a combination-using free, open-source Blender software and the SI02 game engine to create very cool 3D characters and games for the very hot devices of the moment, the iPhone and iPod Touch. Whether you're coming to this as an iPhone developer or as a Blender artist, this book is for you. Learn how to create 3D content using Blender's WYSIWYG approach, find helpful information on Xcode and other iPhone SDK topics, master physical collisions, and acquire the skills you need to bridge both worlds with fun, compelling content.
* Shows you what you need to know to use Blender software, the SI02 game engine, and iPhone SDK to create interactive 3D content for the iPhone and iPod Touch
* Walks you through a series of tutorials that you can use as starting points for your own creations
* Provides enough information on the iPhone software developer kit (SDK) to get you started quickly
* Covers Blender's physics simulation library, Bullet, and Blender's robust collision functionality
Bridge the exciting worlds of Blender and iPhone app development in an easy-to-follow pipeline with this one-of-a-kind guide.
Auflage
Sprache
Verlagsort
Verlagsgruppe
Zielgruppe
Illustrationen
Maße
Höhe: 23.3 cm
Breite: 18.7 cm
Dicke: 15 mm
Gewicht
ISBN-13
978-0-470-57492-8 (9780470574928)
Schweitzer Klassifikation
Tony Mullen is a 3D artist and programmer residing in Tokyo, where he lectures in computer science at Tsuda College. He has written numerous magazine articles on Blender and graphics programming on the Mac for the Japanese magazine MacPeople. He is also the author or coauthor of several Blender-related books, including Introducing Character Animation with Blender; Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D; and Mastering Blender, all from Sybex.
1 Getting Started with 3D Development for the iPhone.
2 Introducing Graphics Programming in SIO2.
3 Saying Hello to the Blender/SIO2/iPhone World.
4 Going Mobile with SIO2.
5 Extending Interactive Feedback with Picking and Text.
6 Creating an Immersive Environment in SIO2.
7 Props and Physical Objects.
8 Animating a Character.
9 Widgets and More.