Explore Disney's 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, you will enhance your creative toolset with strong classics training and cutting edge techniques. Trusted Maya Authority, Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tools, which are used in production by the best animators and VFX artists today. Add another webpage to your favourites and expand your digital workflow to include the practical resources of the Tradigital Maya with the robust companion web site that include demonstrations, project files, links to further resources, available at www.tradigitalmaya.com.
Sprache
Verlagsort
Verlagsgruppe
Zielgruppe
Für Beruf und Forschung
Professional Practice & Development
Maße
Höhe: 250 mm
Breite: 175 mm
Dicke: 35 mm
Gewicht
ISBN-13
978-1-138-44269-6 (9781138442696)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Chapter 1 Arcs - Organic Movement/Natural Motion; Chapter 2 Anticipation - Building the Action; Chapter 3 Animation Editing - Timing & spacing; Chapter 4 Animation Editing - Ease In & Ease Out; Chapter 5 Staging - Framing the action and Setting the Mood; Chapter 6 Follow-Through and Overlapping Action; Chapter 7 Secondary Action - Enhancing the Shot; Chapter 8 Straight Ahead Action and Pose to Pose; Chapter 9 Solid Drawing and Design - Form Meets Function; Chapter 10 Appeal; Chapter 11 Squash and Stretch; Chapter 12 Exaggeration; Chapter 13 Conclusion;