Digital Storytelling: A Creator's Guide to Interactive Entertainment, Volume I, fifth edition delves into the fascinating and groundbreaking stories enabled by interactive digital media, examining both fictional and non-fiction narratives. This fifth edition explores monumental developments, particularly the emergence of generative AI, and highlights exciting projects utilizing this technology. Additionally, it covers social media; interactive documentaries; immersive environments; and innovative uses of video games, chatbots, and virtual reality.
Carolyn Handler Miller provides insights into storytelling essentials like character development, plot, structure, dialogue, and emotion, while examining how digital media and interactivity influence these elements. This book also dives into advanced topics, such as narratives using AR, VR, and XR, alongside new forms of immersive media, including large screens, escape rooms, and theme park experiences.
With numerous case studies, this edition illustrates the creative possibilities of digital storytelling and its applications beyond entertainment, such as education, training, information, and promotion. Interviews with industry leaders further enhance the understanding of this evolving universe, making it a valuable resource for both professionals and enthusiasts.
Key Features:
* This book includes up-to-the-minute developments in digital storytelling.
* It offers case studies of noteworthy examples of digital storytelling.
* It includes a glossary clearly defining new or difficult terms.
* Each chapter opens with several thought-provoking questions about the chapter's topic.
* Each chapter concludes with several creative and engaging exercises to promote the reader's understanding of the chapter's topic.
Rezensionen / Stimmen
"In this new edition of Digital Storytelling, Carolyn Handler Miller has continued to provide an invaluable guide to the complex world of where digital technology meets storytelling. Through a unique mix of interviews, research, and her own experience as a creative practitioner, Miller brings fresh insight and perspective across this broad and ever-evolving field. Digital Storytelling is hugely readable, well-organised, and an excellent resource for everyone engaged in or simply interested in finding new ways to tell stories."
- Kate Pullinger, Professor of Creative Writing and Digital Media at Bath Spa University
Kate Pullinger is a writer who works across multiple forms, including the novel, opera, and digital storytelling. In 2020, she was awarded the Electronic Literature Organisation's Marjorie C Luesebrink's Career Achievement Award. Pullinger is a Professor of Creative Writing and Digital Media at Bath Spa University, England, and was recently made a Fellow of the Royal Society of Literature. She lives in London, UK.
Auflage
Sprache
Verlagsort
Verlagsgruppe
Zielgruppe
Für Beruf und Forschung
Professional Practice & Development and Professional Reference
Illustrationen
49 s/w Abbildungen, 45 s/w Photographien bzw. Rasterbilder, 1 s/w Tabelle, 4 s/w Zeichnungen
1 Tables, black and white; 4 Line drawings, black and white; 45 Halftones, black and white; 49 Illustrations, black and white
Maße
Höhe: 235 mm
Breite: 157 mm
Dicke: 29 mm
Gewicht
ISBN-13
978-1-032-85888-3 (9781032858883)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Carolyn Handler Miller is one of the pioneering writers in the field of digital storytelling, where she has contributed to over 50 projects as a writer, narrative designer, and consultant. Her works in emergent media include not only immersive environments but also video games, interactive stories for the Web, intelligent toy systems, and transmedia entertainment. In addition, Carolyn's credits include writing for TV (where one of her scripts earned her an Emmy nomination), feature films, and books.
PART ONE: NEW TECHNOLOIES, NEW CREATIVE OPPORTUNIES, 1. Storytelling, Old and New, 2. Backwater to Mainstream: The Growth of Digital Entertainment, 3. The Creative Promise of Artificial Intelligence (AI), PART TWO: CREATING STORY-RICH PROJECTS, 4. Interactivity and Its Effects, 5. Old Tools/New Tools, 6. Characters, Dialogue and Emotions, 7. Structure in Digital Storytelling, 8. Your Audience, 9. Social Media and Storytelling, 10. Creating New Projects: The Development Process, PART THREE: HARNESSING DIGITAL STORYTELLING FOR PRAGMATIC GOALS, 11. Using Digital Storytelling to Teach and Train, 12. Using Digital Storytelling to Promote, 13. Using Digital Storytelling to Inform