The 1980s and 1990s were a glorious era for gaming! In just twelve short years (1982-1994) we had the Sinclair Spectrum, Commodore 64, Amiga, and Atari ST; NES, SNES, Sega Master System, Sega Genesis/Mega Drive, and Saturn right up to the Sony PlayStation. The pace of change from bitmapped graphics, through to sprite scaling and eventually 3D polygon graphics was breathtaking. We're still nursing sore thumbs from endless button-bashing.
This book shows you, step-by-step, how to turn Raspberry Pi into several classic consoles and computers. Discover where to get brand new games from, and even how to start coding games. If you're brave, we'll show you how to build a full-sized arcade machine.
This book will help you to:
Write a classic text adventure
Create a Pong-style video game
Emulate classic computers and consoles on Raspberry Pi or Raspberry Pi Pico
Create authentic-looking replicas of classic machines right down to their cases
Discover controllers and other retro gaming hardware to enhance your experiences
Connect Raspberry Pi to a cathode-ray tube (CRT) display
Rediscovering retro games is a fantastic hobby. You get all the thrill of nostalgia, and replay classic games that still hold up today, and you learn how computers and consoles work in the process.
Auflage
Sprache
Verlagsort
Zielgruppe
Editions-Typ
Produkt-Hinweis
Broschur/Paperback
Klebebindung
Maße
Höhe: 274 mm
Breite: 208 mm
Dicke: 13 mm
Gewicht
ISBN-13
978-1-916868-17-5 (9781916868175)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Raspberry Pi Press is the publishing imprint of Raspberry Pi Ltd, a subsidiary of The Raspberry Pi Foundation. Buying Raspberry Pi Press books and magazines directly helps the Foundation's charitable mission to put the power of computing and digital making in the hands of people all over the world.