Make sure you benefit from the explosion of new and exciting applications designed to let you create 3D animation for the web. See how you can use the power of 3ds max, Flash and Director to make your 3D fame or project a reality for the internet as well as learning generic skills allowing you to use many applications.
Ideal if you are a web designer with little or no 3D experience and need an overview of how 3D could transform your work and how best to put it online, or if you are a 3D animator wanting to produce work for the web and need a guide to which applications to use.
Insteadof being bogged down in code, this user-friendly, highly illustrated book teaches from a practical, technique-orientated stance, with only a minimal amount of code typing needed. Use pre-written code modules to create interactive are, animated characters and commercial websites. Then you can learn the techniques needed to make your own 3D games.
Each chapter contains tutorials which you can do yourself, using the files on the free CD included with the book. Interviews with successful professionals show you what you can aspire to by sharing their tips and tricks as well as details on the pros and cons of each software package.
For extra tips, information and help visit www.3dfortheweb.info
Rezensionen / Stimmen
"3D for the Web looks at 3D animation using 3ds Max, Flash, and Director - the core building tools of any serious 3D web object. It's a practical guide to the basics but has enough to inspire you on to greater projects. An excellent disc accompanies it." -.Net, Bath, EN
"There are plenty of books out there on 3D design, but few really get into the nitty gritty of transferring 3D art to the web." -.Net, Bath, EN
Sprache
Verlagsort
Verlagsgruppe
Zielgruppe
Für Beruf und Forschung
Beginner to intermediate creators of 3D animation, interactive Web and game design. Students of Interactive and Web Design, Digital Moving Image, Computer and Digital Arts, Multimedia, Media and Advertising, Game Design and Animation courses. 3D and online artists/animators. Web and interactive designers. People who know 3D or web design, but are not expert in both. Also architects, CAD designers, mechanical designers, digital artists and amateur web builders.
Maße
Höhe: 246 mm
Breite: 189 mm
ISBN-13
978-0-240-51910-4 (9780240519104)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Autor*in
Senior Lecturer, Digital Animation at the London College of Music and Media Thames Valley University. 3D Animator, writer and former teacher at the Royal College of Art, London, UK.
Freelance Interactive Designer and Photographer and one day course teacher at the Institute of Contemporary Arts, London, UK
Introduction
Chapter 1 - 3D for Beginners. Basic Buttons
Why we all love buttons
Introducing modeling in 3D
How to make a simple 3D button
Preparing your button for the web
Get your button on the Web
Making a turtle in 3D
How to animate a turtle
Making a turtle into an animated button
Interview with Mach-Parat
Chapter 2 - Representation and Interface Design
Website issues
Creating a product based 3D website
Exercise: A realistic approach to 3D
Exercise: The fun approach to 3D
Creating the 'wow' factor - sexy graphics
Making the a website in Flash
Creating a multi-page website
Designing 3D websites
Finishing off a Flash website
Interview with Who's We Studios
Chapter 3 - An introduction to Real time 3D
Working in 3D
3D engines
Maintaining a frame rate
Creating content for real time 3D
Exporting to Shockwave
Putting the knowledge into practice - Creating a sound toy
Exercise: Making the sound toy
Introduction to Macromedia Director
The important parts of the Director interface
Making our sound toy move
Interview with Eduardo Carrillo
Chapter 4 - Designing and Making Characters
Animation - The chores and the charms
Character design
Modeling in 3D
The eyes have it - How to make expressive eyes
Creating a quirky character for Flash
Creating the Hitme character
Forward and Inverse Kinematics
Applying the Skin Modifier
Animating the Hitme character
Making the animation interactive
Interview with Neostream
Chapter 5 - Making Characters for Shockwave
Deciding how to model and animate
Animating and exporting using linked hierarchies
Making a single mesh character
UVW mapping
Material mapping the Keystone character
The Unwrap UVW Map modifier
Interview with Electric Puppet
Chapter 6 - Animating for 3D interactivity
A live-action movie
Biped
Using Physique to attach your mesh
Animating the Biped for a Game
The waiting game
Walk cycles
Exporting our Character
Importing into Director
Adding a Camera
Interview with Titoonic
Chapter 7 - Building Virtual Environments
A real and virtual world
Terrains
Terrain building in a 3D application
Terrain building in Director
Trees
Water
Sky, clouds and backgrounds
Creating a new world
Interview with Ezone
Chapter 8 - Creating a Shockwave 3D Game
A generic approach
Marketing and financing
Planning
Game design
Physical point of view
Avoiding objects (collision detection)
Making a game world
Assembling a game
The future for 3D on the Web
Free CD of tutorials and links.