In a technologically advanced and competitive landscape dominated by major tech companies and burgeoning start-ups, the key asset lies in boosting monthly active users. Traditionally, product design has relied on fragmented insights from personal experience, common sense, or isolated experiments. This work endeavours to establish a theoretical framework for predicting and influencing the digital behaviour of technology users. Drawing on over a century of scientific research in behaviour, cognition, and physiology, this presents a comprehensive approach to customizing digital stimuli. The objective is to enhance user interactions with digital and virtual environments. Through real and cost-effective examples, diagrams, and formulas, the text offers theoretical knowledge and a practical methodology to elevate digital product designs, setting them apart from the competition. With the potential to reshape the digital design landscape, this book emerges as a game-changer, promising to revolutionize how digital products and services are conceived and delivered.
Sprache
Verlagsort
Illustrationen
Worked examples or Exercises
Maße
Höhe: 235 mm
Breite: 157 mm
Dicke: 18 mm
Gewicht
ISBN-13
978-1-009-56833-3 (9781009568333)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Dr. Umberto Leon Dominguez is a professor at the University of Monterrey, contributing significantly as a member of the Artificial Intelligence research group. In addition to his academic role, he is the founder and director of the Laboratory for Human Cognition and Brain Studies at the university. Dr. Dominguez also holds the position of Director of Artificial Intelligence at FREIGHT Technologies Inc., a prominent transnational logistics technology company listed on the NASDAQ.
Autor*in
University of Monterrey
1. Introduction to Digital Behavior; 2. In Pursuit of Pleasure; 3. Digital Operant Box; 4. Anticiapting Anticipation; 5. Our Internal States as a Source of Motivation; 6. Human Beings as Psychological Entities; 7. Behavioral Competition; 8. Methodology for the Design of Digital Behaviors; 9. Ethics in Digital Behavior Design; Glossary; References; Index.