The ideal starting point for creating apps using iOS 4 Written by an experienced Apple developer and trainer, this full-color reference serves as an ideal jumping point for creating applications for Apple's iOS 4 that runs on the iPhone, iPod Touch, and iPad. In addition to in-depth coverage of the iOS SDK, the book walks you through the various core aspects of iPhone and iPad development. You'll learn how to take advantage of the tools provided by XCode and you'll benefit from a solid introduction to Objective-C, which allows you to have a smooth transition to iPhone development from another platform. Offers a solid foundation for creating applications for Apple's iOS 4 Covers all the new features of iOS 4 and provides a new applications template for developing iPad and iPhone apps Addresses the new PopoverView for iPad apps Shows how to develop background applications, which is one of the new features in iOS 4 Beginning iOS 4 Application Development is your ultimate resource for creating applications for Apple's iOS 4.
Sprache
Verlagsort
Verlagsgruppe
Zielgruppe
Illustrationen
Maße
Höhe: 232 mm
Breite: 190 mm
Dicke: 32 mm
Gewicht
ISBN-13
978-0-470-91802-9 (9780470918029)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Klassifikation
Wei-Meng Lee is a technologist and founder of Developer Learning Solutions, a technology company specializing in hands-on training in the latest Microsoft and Apple technologies. He is also the author of Beginning iPhone SDK Programming with Objective-C and Beginning iPad Application Development.
Introduction. Part I: Getting Started. Chapter 1: Getting Started with iOS 4 Programming. Chapter 2: Write Your First Hello World! Application. Chapter 3: Views, Outlets, and Actions. Chapter 4: View Controllers. Chapter 5: Multi-Platform Support for the iPhone and iPad. Chapter 6: Keyboard Inputs. Chapter 7: Sc reen Rotations. Part II : Displaying and Persisting Data. Chapter 8: Using the Table View. Chapter 9: App lication Preferences. Chapter 10: File Handling. Chapter 11: Using Database Storage SQLite3. Part III : Advanced iOS 4 Programming Techniques. Chapter 12: Simple Animations and Video Playback. Chapter 13: Accessing Built-In Applications. Chapter 14: Recognizing Gestures. Chapter 15: Accessing the Accelerometer. Part IV: Network Programming Techniques. Chapter 16: Web Services. Chapter 17: Bluetooth Programming. Chapter 18: Bonjour Programming. Chapter 19: Apple Push Notification Service. Chapter 20: Displaying Maps. Chapter 21: Background Applications. Part V: Appendices. Appendix A: Testing on an Actual Device. Appendix B: Getting Around in Xcode. Appendix C: Getting Around in Interface Builder. Appendix D: Crash Course in Objective-C. App endix E: Answers to Exercises. Index.