Papervision3D is the biggest and highest profile 3D engine for Flash. It has received 432,094 downloads to date. It always features at Flash conferences and always draws a large audience. This book is written by the core Papervision3D team. It is also the first book in our new Experience series.
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Höhe: 229 mm
Breite: 191 mm
ISBN-13
978-1-4302-2379-5 (9781430223795)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Seb Lee-Delisle has been working in digital media for over 15 years and is one of the founding partners of UK Flash specialists Plug-in Media (pluginmedia.net), working with clients such as BBC, Sony, Philips, Unilever, and Barclays.
He is also one of the developers of Papervision3D, the highly successful open source realtime 3D actionscript library.
Seb's work with Plug-in Media has pushed the boundaries of 3D and gaming in Flash. He has recently completed the live 3D GameDay visualisations for Major League Baseball and a ground breaking realtime 3D website for the BBC kids' show Big and Small. He is a regular face on the international Flash conference scene, and has presented at Flash on the Beach, FITC, and FlashForward. He is known for his ability to communicate seemingly complex subject-matter in a friendly and accessible way. He is the manager of FlashBrighton, a Flash platform user group.
Carlos Ulloa has been passionately involved with interactive entertainment since the early 90s, both developing and leading PC & PlayStation titles for Psygnosis and Sony Computer Entertainment Europe. In 1999 Carlos moved into Flash development working in design and advertising agencies in Madrid, Barcelona and London. Since then, his work has evolved into the fields of graphic and typographic effects, motion design, interactivity and mainly 3D. Carlos is a regular presenter at industry conferences and events and is an active member of the Flash OS community. He is the founder and creator of the Open Source project Papervision3D, and works as Creative / Technical Director
This is a HIGH-LEVEL table of contents, keeping to the level of chapter titles: 1 A word from your tour guide 2 Controlling the camera for first person perspective 3 Importing and cleaning COLLADA meshes 4 Creating and skinning materials 5 Advanced clipping techniques 6 Morphing primitives 7 Pathfinding in 3D 8 Collision detection 9 Rigid-body physics 10 Particle Systems 11 Cloth modeling