If your site needs video, you need this book
Now there's a single definitive source for everything Flash developers need to know to integrate cutting-edge video into a website--seamlessly. Whether your Flash skills focus on design or programming, this guide helps you with every phase from writing the project proposal to deploying finished applications. A step-by-step workflow directs you through setting up a work environment, designing applications, using ActionScript 2 and 3, Flash(r) Media Server 2, and every stage in between. Packed with tried-and-true solutions and detailed code examples, it's exactly what you need to deliver interactive video to your clients.
* Understand your clients' needs and ask the right questions to determine the scope of their projects
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Obtain source video and optimize it for Web-based playback
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Develop a site or Web application that incorporates video
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Create and skin a player with Flash in both ActionScript 2 and ActionScript 3
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Explore hosting requirements, server options, and streaming vs. progressive download delivery
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Publish your site and enable the client to update it with automated tools
Learn how to create full-featured video players with custom-designed skins
Develop professional interactive video applications that utilize the power of ActionScript 2 and 3
Auflage
Sprache
Verlagsort
Verlagsgruppe
Zielgruppe
Illustrationen
Maße
Höhe: 23.3 cm
Breite: 18.7 cm
Dicke: 17 mm
Gewicht
ISBN-13
978-0-470-13113-8 (9780470131138)
Schweitzer Klassifikation
Lisa Larson and Renée Costantini are cofounders of the digital media firm go:toGroup Inc. As technical director, Larson specializes in Flash video development and was featured as one of ten established developers in Adobe's "Flash: Ten Years, Ten Perspectives." Creative director Costantini is an expert in user interface design and usability. go:toGroup has worked with many start-ups as well as companies like Adobe, L'Oreal, and Microsoft.
Introduction.
Chapter 1 Project Archaeology.
Chapter 2 Raw Materials: Encoding Basics.
Chapter 3 Creating a Video Delivery Roadmap.
Chapter 4 OOP and the Video Application.
Chapter 5 The Video Player.
Chapter 6 Getting It Out There: Test, Optimize, and Deploy.
Chapter 7 Dynamic Playlists.
Chapter 8 Demystifying Metadata and Cue Points.
Chapter 9 Bending Pixels with Filters and Masks.
Chapter 10 Video and the BitmapData Object.
Chapter 11 Live Video and Webcams: FMS.
Index.