Aesthetic 3D Lighting: History, Theory, and Application delves into the history, the theory, and the practical and aesthetic application of lighting in the fine arts and 3D animation.
In this book, animation industry veteran and lighting expert Lee Lanier examines the importance of lighting and its ability to communicate information to the viewer. Lee examines the history of lighting as applied to the fine arts, film, photography, and 3D animation. He discusses the use of light color, light location and direction, and light shadow types to recreate specific locations and to generate moods. He includes guides for successful lighting in 3D animation. Software-agnostic examples lead you through useful 3D lighting set-ups. Chapter-long case studies step you through more complex 3D lighting projects in Autodesk Maya.
An accompanying eResource (www.routledge.com/9781138737570) features 3D model files, scene files, and texture bitmaps, allowing you to practice the discussed techniques in Autodesk Maya and many other 3D programs.
The lighting techniques covered in this book include:
History of lighting as used in the fine arts
The scientific mechanisms of light
Light types and light application in 3D programs
Light qualities including shadows variations
Basic and advanced 3D lighting approaches
1-, 2-, 3-point, naturalistic, and stylistic lighting techniques
Replication of real-world lighting scenarios and locations
Overview of advanced 3D lighting and rendering systems
Rezensionen / Stimmen
"A comprehensive look at the aesthetic development and theory behind 3D lighting practices. This book can be an essential guide to anyone looking to understand the development of lighting styles in 3D films."
-A. Newman, School of Film and Animation, Rochester Institute of Technology "A comprehensive look at the aesthetic development and theory behind 3D lighting practices. This book can be an essential guide to anyone looking to understand the development of lighting styles in 3D-animated films."
-A. Newman, School of Film and Animation, Rochester Institute of Technology
Sprache
Verlagsort
Verlagsgruppe
Zielgruppe
Für höhere Schule und Studium
Für Beruf und Forschung
Postgraduate, Professional, Professional Practice & Development, and Undergraduate
Produkt-Hinweis
Broschur/Paperback
Klebebindung
Illustrationen
450 farbige Abbildungen
450 Illustrations, color
Maße
Höhe: 233 mm
Breite: 188 mm
Dicke: 12 mm
Gewicht
ISBN-13
978-1-138-73757-0 (9781138737570)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Lee Lanier has worked as a professional computer animator and VFX (visual effects) artist since 1994. He has more than 70 features, shorts, music videos, trailers, and commercials to his credit. Lee has written a dozen high-end software books that have sold more than 35,000 copies, has authored VFX training videos for LinkedIn and lynda.com, has taught VFX compositing at the Gnomon School of Visual Effects in Hollywood, and is a member of the Visual Effects Society. A strong supporter of the arts, Lee co-founded the Dam Short Film Festival and is an avid painter and illustrator. You can see his work at beezlebugbit.com and diabolica-art.com.
Autor*in
Visual Effects Artist, USA
Introduction
Chapter 1: The Importance of Light and Lighting
Chapter 2: The History of Lighting in the Arts
Chapter 3: Lighting in 3D
Chapter 4: Emulating Specific Light Sources
Chapter 5: Working with PBR Systems
Chapter 6: Reproducing Locations and Lighting Characters
Chapter 7: Designing Stylistic Lighting
Case Study 1: Copying a Renaissance Still Life
Case Study 2: Lighting a Complex Night Interior
Case Study 3: Lighting an Animated Animal Character
Epilogue: The Future of 3D Lighting
Appendix: Visual Lighting Glossary
Appendix: Common Question Index
Index