Face it, funny doesn't come in the Flash box. Alas, there's no "make funny" button.
At long last, here's a book with the pure intent of helping you squeeze more entertaining bits out of Flash. If you've ever dreamt of creating your own animated cartoon, this book is a must read.
In The Art of Cartooning with Flash, you'll learn how to:
* Apply the 12 classic principles of cartooning to Flash
* Build bandwidth-stingy digital puppets
* Master the walkcycle and other intricate techniques
* Craft a strong story and dynamic characters
* Storyboard and layout like a pro
* Create an animatic to test your ideas
* Analyze a cartoon, frame-by-frame
Check out the Flash-enabled companion site at www.twinkleland.com/book1.html.
Auflage
Sprache
Verlagsort
Verlagsgruppe
Illustrationen
Maße
Höhe: 25.6 cm
Breite: 20.3 cm
Gewicht
ISBN-13
978-0-7821-2913-7 (9780782129137)
Schweitzer Klassifikation
Dan Gray is a professional Web designer and the author of 17 graphics and Web books. Gary Leib and John Kuramoto are animators at Twinkle, an animation studio in New York City. Twinkle's work has appeared in numerous venues including, PBS, MTV, ABC, Adobe's Web site, and in the Sundance award-winning film, The Tao of Steve.
Contents at a Glance. Introduction. Part 1: Fundamental C# Programming. Chapter 1: Introduction to C#. Chapter 2: Basic C# Programming. Chapter 3: Expressions and Operators. Chapter 4: Decisions, Loops, and Preprocessor Directives. Chapter 5: Object--Oriented Programming. Chapter 6: More about Classes and Objects. Chapter 7: Derived Classes. Chapter 8: Interfaces. Chapter 9: Strings, Dates, Times, and Time Spans. Chapter 10: Arrays and Indexers. Chapter 11: Collections. Chapter 12: Delegates and Events. Chapter 13: Exceptions and Debugging. Part 2: Advanced C# Programming. Chapter 14: Threads. Chapter 15: Streams and Input/Output. Chapter 16: Assemblies. Chapter 17: Attributes and Reflection. Chapter 18: Remoting. Chapter 19: Security. Chapter 20: XML. Chapter 21: Other Classes in the Base Class Library. Part 3: .NET Programming with C#. Chapter 22: Introduction to Databases. Chapter 23: Active Data Objects: ADO.NET. Chapter 24: Introduction to Windows Applications. Chapter 25: Active Server Pages: ASP.NET. Chapter 26: Web Services. Appendices. Appendix A: C# Keywords. Appendix B: C# Compiler Options. Appendix C: Regular Expressions. Index.