Featuring completely original material from a new team of Maya know-it-alls, this second edition of an award-winning book is sure to inform and inspire even the most seasoned Maya user. In this distinctive Maya Press title, a cadre of professionals led by two acclaimed Maya pros, reveal the precious secrets they've learned using Maya on high-profile CG projects such as The Matrix, Shrek 2, and X-Men.
In nine unique and compelling chapters, you'll get detailed and sophisticated instruction on how to:
* Enhance fluidity and realism by generating complex motion with Maya Cloth
* Apply non-photorealistic rendering styles that mimic the look of comic books and impressionist paintings
* Emulate real-world camera motion, from dolly-and-pan movement to varying levels of camera shake
* Produce natural lighting effects using global illumination and image based lighting
* Ensure smooth and accurate transfer of character data from modeling to rigging to animation to lighting
* Control IK chains, deformers, and surfaces with Maya Hair's dynamic curves
* Use dynamics effectively to create flexible objects and add secondary effects to enhance your animation
* Use Maya's built-in noise function to produce powerful effects similar to those used in "The Matrix" trilogy
* Create a human face from a conceptual sketch using subdivision surfaces
Auflage
Sprache
Verlagsort
Verlagsgruppe
Zielgruppe
Editions-Typ
Illustrationen
illustrations (chiefly col.).
Maße
Höhe: 25.5 cm
Breite: 20.6 cm
Dicke: 20 mm
Gewicht
ISBN-13
978-0-7821-4345-4 (9780782143454)
Schweitzer Klassifikation
John Kundert-Gibbs is Director of Digital Production Arts at Clemson University and the co-author of Maya 5 Savvy and Maya: Secrets of the Pros.
Dariush Derakhshani is an award-winning Digital Effects Supervisor. He's the author of Maya 6: 3D for Beginners. The talented ensemble of contributing authors has worked on high-profile projects for trend-setting companies such as PDI Dreamworks, Sony Imageworks, Digital Domain, Rhythm and Hues, and Tippet Studio.
Introduction.
Chapter 1 Working with Maya Cloth.
Chapter 2 Non-Photorealistic Rendering Techniques.
Chapter 3 Realistic Camera Movement.
Chapter 4 Radiosity and Image-Based Lighting Techniques in Production.
Chapter 5 The Character Pipeline.
Chapter 6 Hair Systems.
Chapter 7 A Dynamics Collection: Flexible Objects.
Chapter 8 The Art of (Maya) Noise.
Chapter 9 Advanced Character Modeling Using Polygons and Subdivision Surfaces.
Index.