How do metaverse technologies change how we communicate with each other? This book explores how existing metaverse technologies affect our communication, both verbal and non-verbal, as well as the ramifications of these effects.
Communication is central to the human experience, and how we currently communicate (and will communicate) can affect our sense of identity and relationships with others, which can have huge long term societal repercussions. Utilising methods of digital ethnography and linguistic landscape, this book takes an in-depth look at what exactly the metaverse is-or will be-and tracks the technological and societal trends that surround it. To do so, it questions what differentiates the metaverse from earlier connected virtual worlds like World of Warcraft or Second Life, and features extracts from interviews with the users and developers of current metaverses, such as Roblox, Minecraft, and Gather.town. It also investigates the impact of the pandemic in changing and accelerating how we communicate in virtual spaces.
Rezensionen / Stimmen
A valuable resource that gives meaningful answers to what the metaverse is, what it means for humanity, and what we need to prepare for the coming trend. * Young-Sung Kwon, Dong-A University, South Korea *
Sprache
Verlagsort
Verlagsgruppe
Bloomsbury Publishing PLC
Zielgruppe
Produkt-Hinweis
Broschur/Paperback
Klebebindung
Illustrationen
Maße
Höhe: 234 mm
Breite: 156 mm
Dicke: 25 mm
Gewicht
ISBN-13
978-1-350-33855-5 (9781350338555)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Jieun Kiaer is Professor of Korean Language and Linguistics at the University of Oxford, UK.
Autor*in
University of Oxford, UK
List of Figures
Preface
Acknowledgements
Note on the Text
1. Into the Metaverse
2. Inhabitants of the Metaverse
3. Metaverse Diversity
4. Immersive Communication
5. Metaverse Psychology
6. Learning in the Metaverse
7. Case Studies
8. Future of the Metaverse
References
Index