Written for professional and advanced users, 3ds max Advanced Animation Techniques is based on an actual film project that required a variety of visual effects and advanced animation techniques. Models from the film are used in the tutorials to explore animation techniques and concepts. In addition to the detailed coverage of animation in 3ds max, the entire production process from story concept, and final layoff of the finished animation, to motion picture film are covered. Advanced 3ds max techniques and topics are also covered.
Written for professional and advanced users, 3ds max Advanced Animation Techniques is based on an actual film project that required a variety of visual effects and advanced animation techniques. Models from the film are used in the tutorials to explore animation techniques and concepts. In addition to the detailed coverage of animation in 3ds max, the entire production process from story concept, and final layoff of the finished animation, to motion picture film are covered. Advanced 3ds max techniques and topics are also covered.
Sprache
Verlagsort
Verlagsgruppe
Zielgruppe
Für Beruf und Forschung
Für höhere Schule und Studium
Illustrationen
Maße
Höhe: 241 mm
Breite: 196 mm
Dicke: 32 mm
Gewicht
ISBN-13
978-1-58450-226-5 (9781584502265)
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Schweitzer Klassifikation
Sanford Kennedy (Los Angeles, CA) is an author, animator, and designer, with Bachelor's degrees in Fine Arts, History, and Industrial Technology. He has worked in Hollywood special effects since 1977, and computer animation since 1994. Over the years he has worked on 54 movies and numerous commercials. He now owns a computer animation studio in Los Angeles and teaches 3D Computer Animation at the Otis College of Art and Design. He has written over 100 articles and co-authored six books on 3D computer animation.
Sanford Kennedy (Los Angeles, CA) is an author, animator, and designer, with Bachelor's degrees in Fine Arts, History, and Industrial Technology. He has worked in Hollywood special effects since 1977, and computer animation since 1994. Over the years he has worked on 54 movies and numerous commercials. He now owns a computer animation studio in Los Angeles and teaches 3D Computer Animation at the Otis College of Art and Design. He has written over 100 articles and co-authored six books on 3D computer animation.
Script Analysis, Storyboards, and Art Direction; Preliminary Environments and Animatics; Constructing the Landscapes and Environments; Modeling the Prison Ship, Robots, and Alien Buildings; Constructing the Characters; Texturing, Hair and Clothing; Character Setup with Bones; Character Animation; Camera, Lighting, and Scene Setup; Character Studio - Managing Complex Animation Sequences; Atmospheric Effects; Visual Effects; Final Animation and Rendering, Compositing, Editing, and Film Layoff; Resources