Teaching the tools and techniques needed to create professional-quality projects, this text is intended to bring 3ds max beginners from an introductory knowledge base to a level of real proficiency with the most commonly used tools in 3ds max 5. Using an animated commercial project, users are taught everything needed to create the commercial from beginning to end. Starting with the fundamentals of modelling an environment, they learn the tools and insider tips on efficient modelling techniques. From there they progress through the lighting, rendering and final output of the commercial.
Teaching the tools and techniques needed to create professional-quality projects, this text is intended to bring 3ds max beginners from an introductory knowledge base to a level of real proficiency with the most commonly used tools in 3ds max 5. Using an animated commercial project, users are taught everything needed to create the commercial from beginning to end. Starting with the fundamentals of modelling an environment, they learn the tools and insider tips on efficient modelling techniques. From there they progress through the lighting, rendering and final output of the commercial.
Sprache
Verlagsort
Verlagsgruppe
Zielgruppe
Maße
Höhe: 240 mm
Breite: 189 mm
ISBN-13
978-1-58450-267-8 (9781584502678)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Part 1 Basic max principles: interface features; the max production pipeline overview; building with primitives. Part 2 Core modelling workflow: buidling props from concept and design sketches; building the set; poly object modelling; NURMS modelling; patch modelling; advanced modifier modelling; modelling and animating with SpaceWarps. Part 3 The illusion of animation: animating mechanical and organic movement; facial animation with morph targets; dynamic simulation - springs and things; reactor - hard and soft body dynamics; creating an animatic. Part 4 Taking the mystery out of material creation: basic material creation; fake metals that look real; the keys to realistic glass; subsurface scattering-translucency; the ink and paint material; awesome multi-layered material effects; advanced lighting override material; advanced materials development; life through lighting; basic lighting solutions; advanced lighting solutions; photometric lighting; global illumination; volumetric lighting secrets; rendering and editing; basic rendering requirements; better images using render elements; rendering atmospheric effects; building render farms and network rendering.