This new book shows how to design interactive programs in an age when digital technology makes just about anything possible. It examines the expanded capabilities of digital video for increasing interactivity and the design principles and interface guidelines needed to make this new digital technology deliver the required message or story. The latest delivery mechanisms are discussed, including the world wide web, CD-ROMs, DVD technology, interactive television, and virtual reality. Numerous examples and major case studies demonstrate the broad range of applications of interactive video, from entertainment and games to information and education. This is a hands-on, practical book covering the technology as well as the tools and practices of the trade of interactive design, including the creation of sight maps and flow charts, as well as the writing of design documents.
A companion CD-ROM shows numerous examples discussed in the text of all types of programs and their applications.
Rezensionen / Stimmen
This is an excellent book for someone just getting started in news media. it addresses both technology and philosophy important to the new mediaarena. The only downfall of the book is that it could use more examples and should be printed in color (graphics). (Chris Berry, IUPUI).
Unclear focus bounces from very basic intro to tool programs way over to the assumption that reader is a professional working on a large team: not helpful for either. The CD-rom is very weak expecially for a book about designing interactive media.
Sprache
Verlagsort
Verlagsgruppe
Zielgruppe
Für höhere Schule und Studium
Für Beruf und Forschung
Designers of multimedia programs and web sites for entertainment, training, sales, education, etc.
Maße
Höhe: 229 mm
Breite: 152 mm
ISBN-13
978-0-240-80287-9 (9780240802879)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Klassifikation
The Possibilities * Digital Victory * Interactive Video * Interactive Video on CD-ROM * Interactive Television * Interactive Video on the Internet * Design Documents * Flow Charts/Site Maps * Prototyping * Human Interface Design * Interactive Instruction: Basic Structure * Interactive Instruction: Exercise Design * Interactive Instruction: Compendium of Designs * Interactive Instruction: Testing and Evaluation * Interactive Entertainment: Basic Structure * Interactive Entertainment: The Adventure * Interactive Entertainmant: Game Shows * Interactive Entertainment: Comics and Animation * Corporate and Information Sites * Interactive Sales Site * Conclusion:
DVD and Beyond * Appendix