Learn to build great applications for the new Windows Phone 7 platform!
Whether you're a budding developer or a professional programmer, this four-color reference covers all the details for developing applications specifically for the Windows Phone 7 platform. The straightforward-but-fun approach tackles not only building an application that is sellable and fulfills user demands, but also shows you how to navigate getting your apps into the Windows Phone 7 Marketplace.
* Guides both novice and professional developers through building amazing applications for the new Windows Phone 7 platform
* Covers working with graphics, designing games, selling apps, and more
* Provides a helpful introduction to Windows Phone 7 to set a foundation for the app development process
* Addresses architectural options for your Windows Phone 7application
* Takes a look at the Windows Phone 7 Marketplace and helps guide you through the submission process
If you're ready to get started developing your own apps for the new Windows Phone 7 platform, then open up Windows Phone 7 Application Development For Dummies and see how it sparkles!
Auflage
Sprache
Verlagsort
Zielgruppe
Illustrationen
Maße
Höhe: 23.3 cm
Breite: 18.8 cm
Dicke: 1.6 cm
Gewicht
ISBN-13
978-1-118-02175-0 (9781118021750)
Schweitzer Klassifikation
Bill Hughes is a former professor of marketing at Kellogg School of Management. The author of Windows Phone 7 For Dummies, Bill has worked with major corporations including IBM, Motorola, and Nextel.
Indrajit Chakrabarty is a leading software architect working with multinational clients on Microsoft.NET and VoIP projects.
Introduction.
Part I: So, You Want to Develop a Windows Phone App.
Chapter 1: Developing an App for Windows Phone 7: An Overview.
Chapter 2: A Windows Phone 7 Primer.
Chapter 3: Getting into the Mobile Apps Environment for Windows Phone 7.
Chapter 4: Doing the Legwork Before You Put Your Fingers to the Keyboard.
Part II: Assembling the Tools You Need as a Developer.
Chapter 5: Downloading the Tools You Need.
Chapter 6: Building Your Mojo by Accessing the Microsoft Developer Portal.
Chapter 7: Finding Your Direction with Silverlight.
Part III: Practicing with Simple Sample Apps.
Chapter 8: Breaking the Ice with Your First Application.
Chapter 9: Creating a Simple Calculation App.
Chapter 10: Cloudy Computing: Creating a Simple App to Go to the Internet.
Chapter 11: I Can Hear You Now: A Simple Multimedia App.
Part IV: Getting Fancy with APIs.
Chapter 12: Pushing on the Accelerometer.
Chapter 13: Directions to Location Services.
Chapter 14: Getting Oriented to the Phone's Orientation.
Chapter 15: Getting Updates with Push Notification.
Part V: Leveraging the Windows Phone Marketplace.
Chapter 16: Working the Microsoft Approval Process.
Chapter 17: Standing Out from the Crowd.
Chapter 18: Going Global with Your App.
Chapter 19: All This Fun and Getting Paid, Too!
Part VI: A Designer's Work Is Never Done: Updates and Customer Service.
Chapter 20: Updating Your App.
Chapter 21: Supporting Your End-Users.
Part VII: The Part of Tens.
Chapter 22: Ten Features to Look for Down the Road.
Chapter 23: Ten (Or So) Ways to Make Your App More Successful.
Index.