Cities in the Metaverse offers a comprehensive exploration of the intersection between urban environments and digital realms. The book examines:
? The size and shape of cities in the Metaverse
? Spatial computing and its impact on digital interaction
? Digital twins in urban planning and management
? Avatars and social dynamics in virtual spaces
? Economic models emerging in the Metaverse
? The influence of gaming on immersive digital landscapes
? The impact of Artificial Intelligence on the Metaverse
? Potential futures of digital habitation
Drawing from architecture, computer science, urban planning, geography, social studies, and economics, the authors provide a multidisciplinary analysis of how virtual cities are shaping our digital future. Using key case studies, they trace the evolution from early cyberspace concepts to current spatial computing technologies, offering insights into both historical context and future possibilities. The book addresses key questions about the opportunities and challenges presented by metaverse technologies, including issues of accessibility, creativity, and the future of humans and artificial intelligence co-existing, side by side, in digital spaces. It serves as a practical guide, equipping readers with the knowledge they need to navigate the future of urban life in virtual environments with a thought-provoking examination of how we might build, inhabit, and govern cities in the Metaverse.
The authors explore the concept of digital twins, demonstrating how these virtual replicas of physical spaces can revolutionise urban planning and management. They delve into the social aspects of the metaverse, examining how avatars shape our interactions and relationships in digital realms. Economic considerations are central to the book ethos, with an analysis of emerging models that often leverage blockchain technologies. The book addresses the challenges, potential pitfalls and ethical considerations in creating and inhabiting digital cities. At the same time, it takes a step back and examines already abandoned digital worlds, offering lessons from past attempts at creating virtual spaces.
Essential reading for urban planners, geographers, economists, technologists, policymakers, and anyone interested in the future of cities and digital interaction, Cities in the Metaverse provides a balanced, informed perspective on this rapidly evolving field.
Sprache
Verlagsort
Verlagsgruppe
Zielgruppe
Für Beruf und Forschung
Professional Practice & Development
Illustrationen
33 farbige Abbildungen, 1 s/w Abbildung, 1 s/w Photographie bzw. Rasterbild, 32 Farbfotos bzw. farbige Rasterbilder, 1 farbige Zeichnung
1 Line drawings, color; 32 Halftones, color; 1 Halftones, black and white; 33 Illustrations, color; 1 Illustrations, black and white
Maße
Höhe: 234 mm
Breite: 156 mm
Gewicht
ISBN-13
978-1-032-57670-1 (9781032576701)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Andrew Hudson-Smith is a Professor of Digital Urban Systems at the Centre for Advanced Spatial Analysis (CASA), University College London. He focuses on real-time data, virtual environments and the Internet of Things within the urban environment. He is also an elected Fellow of the Royal Society of Arts, A Fellow of the Academy of Social Sciences and a Fellow of the Royal Geographic Society. Socials: @digitalurban
Duncan Wilson is a Professor of Connected Environments at the Centre for Advanced Spatial Analysis (CASA), University College London. His research focuses on how emerging technologies, such as connected sensors and cognitive computing, can augment our understanding of the built and natural environment. He has over 25 years of experience in industry and is a Fellow of the Royal Society of Arts. Socials: @djdunc
Valerio Signorelli is a Lecturer in Connected Environments at the Bartlett Centre for Advanced Spatial Analysis (CASA), University College London. He holds an MSc in Architecture and Urban Design and a PhD in Territorial Design and Government from the Department of Architecture and Urban Studies at the Politecnico di Milano (Italy). He is also a Fellow of the Royal Society of Arts. Socials: @ValeSignorelli
Introduction. 1. The Early Frontier. 2. The Metascape: Cities and Avatars. 3. The Economics and Security of Digital Space. 4. Playing the Worlds: Gaming and The Metaverse. 5. Abandoned Worlds at the End of the Metaverse. 6. Turing's Dream. 7. Digital Habitation and Future Worlds.