Fully revised and with a new chapter and international case studies, this second edition of the best-selling book traces how artists and designers continue to adapt and incorporate 3D printing technology into their work and explains how the creative industries are directly interfacing with this new technology.
Covering a broad range of applied art practice - from fine art and furniture-design to film-making - Stephen Hoskins introduces some of his groundbreaking research from the Centre for Fine Print Research along with an updated history of 3D print technology, a new chapter on fashion and animation, and new case studies featuring artists working with metal, plastic, ceramic and other materials.
A fascinating investigation into how the applied arts continue to adapt to new technologies and a forecast of what developments we might expect in the future, this book is essential reading for students, researchers studying contemporary art and design and professionals involved in the creative industries.
Rezensionen / Stimmen
[Review for the first edition] Overall, the book creates a nuanced picture of what 3D printing currently is and what it has the potential to become in the visual arts community. Hoskins' . . . clear writing style demonstrates his expertise in the field while enabling readers with no previous knowledge of 3D printing to understand both the technical processes of creation as well as the artistic implications of this new technology. -- Amanda L. Milbourn, Assistant Librarian, Disney Consumer Products, LA, USA * ARLIS/NA *
Auflage
Sprache
Verlagsort
Verlagsgruppe
Bloomsbury Publishing PLC
Zielgruppe
Illustrationen
Maße
Höhe: 246 mm
Breite: 187 mm
Dicke: 17 mm
Gewicht
ISBN-13
978-1-4742-4867-9 (9781474248679)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Stephen Hoskins is the Hewlett Packard Professor of Fine Print and Director of the Centre for Fine Print Research (CFPR) at the University of the West of England, Bristol, UK. He is the chair of the IMPACT International conference for Printmaking and the Association of European Printing Museums. A practising printmaker, his work has been exhibited worldwide and is held in major collections including the Victoria and Albert Museum and Tate Gallery in London, UK.
Autor*in
University of the West of England, UK
Preface
Introduction
1. The History of 3D Printing in Relation to the Visual Arts
2. An Overview of Current 3D Printing Technologies: What Each Offers and How They Might Develop in the Future
3. Crafts and Craftspeople
Case Study: Jack Row
Case Study: Marianne Forrest
Case Study: Michael Eden
4. The Fine Arts
Case Study: Sophie Kahn
Case Study: Jonathan Monaghan
Case Study: Mat Collishaw
Case Study: Sebastian Burdon
5. Design and Designers: Case Studies from Contemporary Designers
Case Study: Assa Ashuach
Case Study: Laura Alvarado and Vivian Meller
Case Study: Lionel Dean
Case Study: Dr Peter Walters
6. Hackspaces, Fablabs and Makerspaces, Art Research: The COllaborative and More Public Face of 3D Printing and its Future in the Arts
Case Study: Don Undeen
7. Fashion and Animation
Case Study: Michael Schmidt
8. Conclusion
Glossary
Further Reading List
Index