Widely credited for the revival of feature-length animated filmmaking within contemporary Hollywood, computer-animated films are today produced within a variety of national contexts and traditions. Covering thirty years of computer-animated film history, and analysing over 200 different examples, The Computer-Animated Film: Industry, Style and Genre persuasively argues that this body of work constitutes a unique genre of mainstream cinema. Informed by wider technological discourses and the status of animation as an industrial art form, the book not only theorises computer-animated films through their formal properties, but connects elements of film style to animation practice and the computer-animated film's unique production contexts.
Rezensionen / Stimmen
"The Computer-Animated Film is ambitious in its scope and comprehensive in its coverage, which alone would make a go-to text in the still-comparatively underserved field of contemporary animation. On top of this, its intelligent critique and potentially controversial genre-based approach make it an engaging read for experienced animation scholars." -- animationstudies 2.0, Sam Summers
Sprache
Verlagsort
Produkt-Hinweis
Broschur/Paperback
Klebebindung
Maße
Höhe: 231 mm
Breite: 155 mm
Dicke: 18 mm
Gewicht
ISBN-13
978-1-4744-2789-0 (9781474427890)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Christopher Holliday teaches Film Studies and Liberal Arts at King's College London specializing in film genre, international film history, digital media, film technology and animation. He has published several book chapters and journal articles on contemporary Hollywood animation, and is currently co-editing a collection of essays that examines the historical, cultural and theoretical points of intersection between fantasy and animation.
Table of Contents
List of illustrations
Acknowledgements
Introduction
1. Falling with style? The Computer-Animated Film and Genre
2. Towards a Journey Narrative syntax
3. Notes on a Luxo world
4. Computer-Animated Films and Anthropomorphic Subjectivity
5. Object Transformation and the Spectacle of Scrap
6. Pixar, Performance and Puppets
7. Monsters, Synch: A Taxonomy of the Star Voice
8. From Wile E. to Wall-E: Computer-Animated Film Comedy
9. Dreamworks Animation, Metalepsis and Diegetic Deconstruction
10. The Mannerist Game
Conclusion: Satisfying a Spirit of Adventure
Bibliography
Index