VR (virtual reality) is a way for humans to visualize, manipulate and interact with computers. The emphasis of this book is on a "learning by doing" practical approach, by supporting practical activity. It shows how to construct a data glove, (a hand input device for a computer), and a tracker, (a device for monitoring motion of hands and heads in 3D space), using basic electronic hardware and computer software. Information on how to build virtual worlds, (graphical computer environments), is also be given.
Sprache
Verlagsort
Verlagsgruppe
Elsevier Science & Technology
Zielgruppe
Für höhere Schule und Studium
Für Beruf und Forschung
Illustrationen
Illustrations (some col.), 1 col. port.
Maße
Höhe: 246 mm
Breite: 189 mm
Gewicht
ISBN-13
978-0-7506-2225-7 (9780750622257)
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Schweitzer Klassifikation
Guided tour of VR; the DIY dataglove; the virtual hand; into 3D; virtual world; physical modelling; virtual work.