Create high-quality animations at little to no cost!
The fun and easy way(r) to film in a virtual world and get your movie noticed
Want to master Machinima? This friendly, hands-on guide is packed with savvy techniques for movie-making in Machinima's most popular creation engines -- from The Sims 2 to World of Warcraft(r) to Moviestorm. You get tips on scriptwriting, directing, cinematography, editing, set design, sound recording, distribution -- everything you need to become a successful Machinima filmmaker!
* Create your first movie
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Build 3D objects
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Navigate legal issues
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Publicize your film
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Develop your own tools and content
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Become a Machinima pro
Rezensionen / Stimmen
"...a great start, covering machinima-friendly games like World of Warcraft, Half Life 2 and Unreal Tournament." (PC Plus, February 2009)
Auflage
Sprache
Verlagsort
Verlagsgruppe
Zielgruppe
Illustrationen
Maße
Höhe: 23.6 cm
Breite: 18.7 cm
Dicke: 2.2 cm
Gewicht
ISBN-13
978-0-470-09691-8 (9780470096918)
Schweitzer Klassifikation
Hugh Hancock, one of the two people who coined the word Machinima in 1999, has worked in the medium for more than a decade running Strange Company (www.Strangecompany.org), the world's oldest professional Machinima production company. He was lectured on Machinima on three continents, had his work shown on five (we're still waiting or Antarctica), had his films featured in Entertainment Weekly, on Suicide Girls (www.suicidegirls.com) and in The New York Times, and produced machinima films for the BBC, BAFTA, Electronic Arts, and many others. In 2007, he was awarded the first Award for Outstanding Contribution to Machinima by the Online Machinima Film Festival. Most recently, he completed work on BloodSpell (www.bloodspell.com), Strange Company's first feature film, and is currently working on Strange Company's next major project. He lives in Edinburgh and is intermittently single.
Johnnie Ingram is the former site editor of Machinima.com and holds degrees in both drama and computer science. He lives with his computers in a converted church hall in Scotland. He has previously worked as a theater director, an online journalist, and a drama teacher, as well as once dressing up as a priest in order to sell washing powder. He was first assistant director for BloodSpell. He is now a self-employed Web designer and Strange Company's Head of Beverage Acquisition and Caffeine Development. He is married with one cat.
Introduction. Part I: Introducing Machinima. Chapter 1. Getting to Know Machinima. Chapter 2. Your First Machinima Movie. Part II: Getting Serious. Chapter 3. Filmmaking 101. Chapter 4. Storytelling and Scriptwriting. Chapter 5. Engines, Engines Everywhere. Chapter 6. Making Your World: Set Design and Texturing. Chapter 7. The Casting Couch: In-Engine Character Design in the Sims 2. Chapter 8. Cut! Directing Machinima with The Sims 2. Chapter 9. Get Out the Scissors: Editing Machinima. Chapter 10. Fifteen Minutes of Fame: Distributing Your Movie. Part III: Advanced Machinima Creation. Chapter 11. Massively Multiplayer Machinima: World of Warcraft. Chapter 12. Lord of the Rings on $50 - Mass Battles with Medieval II: Total War. Chapter 13. Noise! Sound Design and Recording for a Great Film. Chapter 14. Get It Out There! Publicizing Your Movie. Chapter 15. You're Nicked, My Son: Machinima and the Law. PART IV: The Final Frontier: Pro Machinima. Chapter 16. Making Things That Don't Exist: 3D Modeling and Animation. Chapter 17. A Storm Is Brewing: Moviestorm. Chapter 18. Build a Better Mousetrap: Going Beyond Engine Limitations. Chapter 19. Pro Machinima? Part V: The Part of Tens. Chapter 20. Ten Machinima Films You Must Watch. Chapter 21. Ten Ways to Ruin Your Machinima Movie. Chapter 22. Ten Machinima Sites to Bookmark. Appendix: About the DVD. Index. End-User License Agreement.