Programming for Linguists: Java (TM) Technology for Language Researchers is a practical introduction to programming using the Java Programming Language for linguists and related language professionals.
Rezensionen / Stimmen
"This book is for people who want to get some computing done - particularly linguists, behavioral scientists, and scholars in the humanities. I plan to recommend it to my linguistics students who want to learn about computer programming." Michael A. Covington, Artificial Intelligence Center, University of Georgia
"Here finally is an introductory Java programming book that really enables anyone interested in working with language on a computer to learn how to do it. You don't have to be a 'language researcher' to use this book - all you need is an interest in language and a willingness to learn the craft of object-oriented programming." D. Terence Langendoen, University of Arizona
"Surprisingly readable...should be on the bookshelf of any discourse analysist even thinking about tinkering with using computers to automate some portion of their data analysis... structured and written for maximum learning and understanding of the relevance of different programming features for a linguist." Discourse Studies
Sprache
Verlagsort
Verlagsgruppe
Zielgruppe
Maße
Höhe: 244 mm
Breite: 170 mm
Dicke: 18 mm
Gewicht
ISBN-13
978-0-631-23042-7 (9780631230427)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Michael Hammond is Professor of Linguistics at the University of Arizona. He is the author of numerous books and articles on phonology, morphology, psychophonology, and computational linguistics, including Constraining Metrical Theory (1988), Phonology of English (1999), and Programming for Linguists: Perl for Language Researchers (Blackwell 2003).
Autor*in
University of Arizona
Preface. Acknowledgments.
1. Why Programming and Why Java Programming?.
2. Getting Started.
3. The Basics.
4. Input and Output.
5. Methods.
6. Objects.
7. Text Manipulation.
8. Graphical User Interfaces.
9. Graphics.
10. Applets.
Appendix A: Java 1.0, 1.1, 1.2, 1.3, Swing.
Appendix B: Pattern Matching.
Appendix C: Servlets & CGI.
Index.