First published in 2009. Routledge is an imprint of Taylor & Francis, an informa company.
Sprache
Verlagsort
Zielgruppe
Für höhere Schule und Studium
Beginner to Intermediate Animators : an entry level text for the animation industry, which now includes motion picture visual effects, digital new media, internet, downloads, games and television as well as classic cartoon animation. It is a primer for basic animation techniques but is referenced by professionals and teachers.
Maße
Höhe: 246 mm
Breite: 189 mm
Gewicht
ISBN-13
978-85-352-5069-5 (9788535250695)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Klassifikation
Known as the "father of animation" and formerly of Halas and Batchelor Animation unit, John produced over 2000 animations, including the legendary "Animal Farm" and the award winning "Dilemma". He was also the founder and president of the ASIFA and former Chairman of the British Federation of Film Societies.
BAFTA-nominated professional animator and educator for 40 years, many of his students number among today's most outstanding animation artists.
Tom Sito is an Adjunct Professor of Animation at USC, Woodbury College, and UCLA and has written numerous articles for Animation Magazine and Animation World Network. Tom's screen credits include the Disney classics THE LITTLE MERMAID (1989), BEAUTY & THE BEAST (1991), ALADDIN (1992), THE LION KING (1994), WHO FRAMED ROGER RABBITT (1988), POCAHONTAS (1995), FANTASIA (2000) and SHREK (2001). Tom is President-Emeritus of the Hollywood Animation Guild Local 839 IATSE. He is vice president of the International Animator's Society (ASIFA/Hollywood) He is a member of the Motion Picture Academy, the National Cartoonists Society and Hollywood Heritage. In 1998 he was named in Animation Magazine's list of the 100 Most Important People in Animation.
Autor*in
The "father of animation". Fomerly of Halas & Batchelor Animation unit.
Professional animator and teacher
Herausgeber*in
Adjunct Professor of Animation, USC, Woodbury College, and UCLA; President-Emeritus, Hollywood Animation Guild Local 839 IATSE; Vice President, ASIFA/Hollywood
* denotes new materialForeword by John Lasseter * new prefacePreface to 1981 edition What is good timing? The storyboard new illustration needed* Traditional hand drawn storyboards* Digital storyboarding in 2d* Digital storyboarding in 3d* The use of After-effectsThe Responsibility of the director (rewrite) The basic unit of time in animation (new illustration)* Timing for hand-drawn film* Timing for overseas production* Timing for digital production* Motion or Performance CaptureAnimation and properties of matter Movement and Caricature (new illustration) Cause and effect Newton's laws of motion Object's thrown through the air Timing of inanimate objects Force transmitted through a flexible joint Force transmitted through jointed limbs Spacing of drawings (some additional rewrite to take Digital into account - new illustration needed)Timing a slow action Tiiming fast action new illustration neededgetting into and out of holds * (some rewrite - new illustration)Single frames or double frames? How long to hold? Anticipation Follow through Overlapping action new illustration neededTiming an oscillating movement Timing to suggest weight and force new illustration neededTiming to suggest force: repeat action Character reaction and takes Timing to give feeling of size new illustration needed (*New Japanese Anime examples)The effects of friction, air resistance and wind Timing cycles* Scenes with multiple characters* A word about Massive Effects animation:* 2D Hand drawn effects: flames and smoke Water Rain Snow Explosions * 3D Digital Effectsrepeat movements of inanimate objects (new illustration)Timing a walk Types of walk Spacing of drawings in perspective animation Timing animals' movements Bird flight * Speed lines, and motion blur new illustration needed* Snap Principle: Accentuating movement, (* some rewriting, new illustration)Strobing fast run cycles (new illustration)Characterisation (new illustration)The use of timing to suggest mood (new illustration)Synchronising animation to speech, (* some rewriting, new illustration)Lip-sync Timing and music * Camera movements: Traditional* Camera Movements: Digital * Edting for different animated media* Feature films* Televison* Downloads and short form media games* Conclusions: Traditional skills and Future technological development. (Drop the Peter Foldes material. It looks thrown in and really dates the book.)* Index