The Missing Credits;
About the Author;
About the Creative Team;
Acknowledgements;
The Missing Manual Series;
Introduction;
What's New in Flash Professional CS5.5;
Animation ABCs;
Flash in a Nutshell;
The Very Basics;
About This Book;
About the Online Resources;
Safari® Books Online;
Part One: Creating a Flash Animation;
Chapter 1: Getting Around Flash;
1.1 Starting Flash;
1.2 A Tour of the Flash Workspace;
1.3 Panels and Toolbars;
1.4 The Flash CS5 Test Drive;
Chapter 2: Creating Simple Drawings;
2.1 Plan Before You Draw;
2.2 Preparing to Draw;
2.3 Drawing a Shape;
2.4 Choosing a Drawing Mode;
2.5 Creating Original Artwork;
2.6 Copying and Pasting Drawn Objects;
2.7 Adding Color;
Chapter 3: Animate Your Art;
3.1 Frame-by-Frame Animation;
3.2 Editing Your Frame-by-Frame Animation;
3.3 Making It Move with Motion Tweens;
3.4 Editing the Motion Path;
3.5 Copying and Pasting Properties;
3.6 Shape Tweening (Morphing);
Part Two: Advanced Drawing and Animation;
Chapter 4: Organizing Frames and Layers;
4.1 Working with Frames;
4.2 Working with Multiple Layers;
4.3 Organizing Layers;
4.4 Spotlight Effect Using Mask Layers;
Chapter 5: Advanced Drawing and Coloring;
5.1 Selecting Graphic Elements;
5.2 Manipulating Graphic Elements;
5.3 Spray Painting Symbols;
5.4 Drawing with the Deco Tool;
5.5 Advanced Color and Fills;
Chapter 6: Choosing and Formatting Text;
6.1 Text Questions;
6.2 Choosing TLF or Classic Text;
6.3 About Typefaces and Fonts;
6.4 Adding Text to Your Document;
6.5 Choosing and Using Text Containers;
6.6 Animating Text Without ActionScript;
6.7 Text Properties by Subpanel;
Chapter 7: Reusable Flash: Symbols and Templates;
7.1 Symbols and Instances;
7.2 Templates;
Chapter 8: Advanced Tweens with the Motion Editor;
8.1 Applying Motion Presets;
8.2 Modifying a Motion Preset;
8.3 Editing a Tween Span;
8.4 A Tour of the Motion Editor;
8.5 Changing Transparency with the Motion Editor;
8.6 Easing Tweens;
Chapter 9: Realistic Animation with IK Bones;
9.1 Linking Symbols with Bones;
9.2 Perfect Posing with Control Handles;
9.3 Baby Steps with Pins;
9.4 Making Shapes Move with Bones;
9.5 Apply Spring to a Motion;
9.6 Animating an Armature with ActionScript;
Chapter 10: Incorporating Non-Flash Media Files;
10.1 Importing Graphics;
10.2 Importing Illustrator Graphics Files;
10.3 Importing Photoshop Graphic Files;
10.4 Importing Fireworks Graphics;
10.5 Editing Bitmaps;
10.6 Editing Bitmaps with Photoshop;
10.7 Importing a Series of Graphics Files;
10.8 Exporting Graphics from Flash;
Chapter 11: Incorporating Sound and Video;
11.1 Incorporating Sound;
11.2 Incorporating Video;
11.3 Importing Video Files;
Part Three: Adding Interactivity;
Chapter 12: Introduction to ActionScript 3;
12.1 Getting to Know ActionScript 3;
12.2 Beginning Your ActionScript Project;
12.3 Object-Oriented Thinking;
12.4 Using Data Types, Variables, and Constants;
12.5 Conditionals and Loops;
12.6 Combining ActionScript's Building Blocks;
Chapter 13: Controlling Actions with Events;
13.1 How Events Work;
13.2 Mouse Events;
13.3 Getting Help for Events and Event Listeners;
13.4 Creating a Tabbed Window with Mouse Events;
13.5 Keyboard Events and Text Events;
13.6 Keeping Time with TimerEvent;
13.7 Removing Event Listeners;
13.8 In Case of Other Events;
Chapter 14: Organizing Objects with the Display List;
14.1 The Display List: Everything in Its Place;
14.2 Adding Objects to the Display List;
14.3 Managing the Stacking Order;
14.4 Summary of Properties and Methods;
Chapter 15: Controlling the Timeline and Animation;
15.1 Slowing Down (or Speeding Up) Animation;
15.2 Timeline Stop and Go;
15.3 Organizing Your Animation;
15.4 Looping a Series of Frames;
15.5 Reversing a Series of Frames;
Chapter 16: Components for Interactivity;
16.1 Adding Components;
16.2 The Built-In Components;
16.3 Finding Additional Components;
Chapter 17: Choosing, Using, and Animating Text;
17.1 What Font Does Your Audience Have?;
17.2 Controlling Text with ActionScript;
17.3 Creating Text Fields with ActionScript;
17.4 Positioning, Sizing, and Formatting a Text Field;
17.5 Formatting Characters and Paragraphs;
17.6 Formatting with HTML and CSS;
17.7 Choosing the Right Text Formatting System;
Chapter 18: Drawing with ActionScript;
18.1 What's the Point?;
18.2 Beginning with the Graphics Class;
18.3 Drawing Lines;
18.4 Drawing Curves;
18.5 Drawing Built-In Shapes;
18.6 Drawing Irregular Shapes;
18.7 Making Drawings Move;
18.8 Shapes, Sprites, and Movie Clips for Drawings;
18.9 Removing Lines and Shapes;
Part Four: Debugging and Delivering Your Animation;
Chapter 19: Testing and Debugging Your Animation;
19.1 Testing Strategies;
19.2 Testing on the Stage;
19.3 Using the Test Movie Commands;
19.4 Testing Inside a Web Page;
19.5 Testing Download Time;
19.6 The Art of Debugging;
19.7 Analyzing Code with the Debugger;
Chapter 20: Publishing and Exporting;
20.1 Optimizing Flash Documents;
20.2 Publishing Your Animations;
20.3 Exporting Flash to Other Formats;
Chapter 21: Introducing Adobe AIR;
21.1 Meet Adobe AIR;
21.2 Creating Your First AIR Application;
21.3 Create a Code Signing Certificate;
21.4 Convert a Flash Animation to AIR;
21.5 Publish Your AIR Application;
21.6 Manually Install Adobe AIR Runtime;
Chapter 22: Making iPhone Apps;
22.1 Your First "Hello iPad" App;
22.2 Joining the iOS Developer Program;
22.3 Creating an iOS App that Responds to Gestures;
22.4 Air for iOS App Settings;
22.5 Publishing, Installing, and Testing Your App on an iDevice;
22.6 Building a Tap-Ready App;
22.7 Tips for iOS App Development;
Chapter 23: Building Android Apps;
23.1 Meet AIR for Android;
23.2 App Building with the Android Accelerometer Template;
23.3 Building Apps for Both iOS and Android;
23.4 Tips for Android App Development;
Part Five: Appendixes;
Installation and Help;
Flash CS5.5 Minimum System Requirements;
Installing and Activating Flash Professional CS5.5;
Uninstalling and Deactivating Flash Professional CS5.5;
Getting Help from Flash;
Getting Help from Adobe;
More Flash Books;
Finding Flash Gurus;
Flash Professional CS5.5, Menu by Menu;
File;
Edit;
View;
Insert;
Modify;
Text;
Commands;
Control;
Debug;
Window;
Help;
Colophon;