Whether you're new to software patterns or a veteran, you'll find this catalog can help you every day
Software patterns are timesavers and problem-solvers. While new patterns are continually being discovered, those already articulated are as valuable in helping programmers identify emerging patterns as they are to the software development process. This book covers some of the best-known design patterns in Visual Basic and introduces more than two dozen additional ones. You'll learn how to write your own patterns in Visual Basic.NET, how UML is used to document patterns, and where design patterns should not be used. Most important, you'll see how to apply these patterns in real-world situations.
Explore a variety of Visual Basic design patterns
* Fundamental patterns, applicable to a wide assortment of situations and usable in other patterns
* Patterns that organize the creation of objects in different situations
* Patterns that use a divide-and-conquer approach to problem-solving
* Patterns that describe ways to combine objects into different sorts of structures
* Patterns that describe different ways of organizing behavior
* Patterns for managing concurrency
Go to www.wiley.com/go/vbdesignpatterns for a synopsis of the patterns discussed in the book, UML models, code samples, and links to appropriate software downloads
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Illustrationen
Maße
Höhe: 23.3 cm
Breite: 18.7 cm
Dicke: 30 mm
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ISBN-13
978-0-471-26860-4 (9780471268604)
Schweitzer Klassifikation
Mark Grand is an Atlanta-based consultant specializing in Distributed Systems Object Oriented Design and Java. He was the architect of the first commercial B2B e-commerce product for the Internet. Prior to his involvement with Java, Mark spent over 11 years as a designer and implementer of 4GLs. His most recent role in that vein was as the architect and project manager for an electronic data interchange product. Mark has worked with a number of MIS organizations in capacities such as Software Architect, Database Architect and Network Designer.
Mark has been involved with object-oriented programming and design since 1982 and is now most widely known for his best-selling patterns books. Mark has taught for U.C. Berkeley, Sun and other organizations. You can find more information about Mark Grand at http://www.markgrand.com/.
Brad Merrill currently works as a software engineer on the ASP.NET team at Microsoft. He's previously worked as a.NET technology evangelist at Microsoft, and as a software engineer at Sybase and Digital Equipment Corporation. His areas of expertise are in distributed systems, transaction processing, operating systems, and compiler technology. Brad lives in Redmond, Washington, and is an avid tournament chess player and bridge player. He can be reached at zbrad@cybercom.net or http://www.cybercom.net/~zbrad.
About the Authors.
Credits.
Introduction.
Chapter 1: Overview of UML.
Chapter 2: The Software Life Cycle.
Chapter 3: Fundamental Design Patterns.
Chapter 4: Creational Patterns.
Chapter 5: Partitioning Patterns.
Chapter 6: Structural Patterns.
Chapter 7: Behavioral Patterns.
Chapter 8: Concurrency Patterns.
Bibliography.
Index.