Here's the scoop on building and marketing great games for the iPhone and iPad!
The iPhone and iPad are the hottest techno-gadgets on the market today, and games for it are even hotter. To help you cash in on the trend, this book shows what it takes to create a good iPhone and iPad game and how to get it into the App Store.
Neal Goldstein, leader of an iPhone app startup company, and his co-authors show you how to build a game that will sell, include quality graphics, market your game through the App Store, and more. Whether you're a programming novice or an experienced developer looking to enter the game market, here's how to get going.
* Games for the iPhone are among the hottest apps in Apple's App Store
* Learn to build two game applications - from beginning to end
* Written by successful mobile app developers, this guide begins with how to get started, including downloading the SDK and filling your toolbox
* Covers programming with Objective-C and Cocoa, what makes a good game, graphics, and creating good mobile apps
* Explains how to market your game through the App Store
iPhone and iPad Game Development For Dummies can start you on a fun hobby or a lucrative career.
Note: Apple's iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.
Rezensionen / Stimmen
'This is a fun book and it's a great way to learn game development.' - Search Article, Sept 2011
Auflage
Sprache
Verlagsort
Verlagsgruppe
Maße
Höhe: 23.6 cm
Breite: 18.7 cm
Dicke: 2.6 cm
Gewicht
ISBN-13
978-0-470-59910-5 (9780470599105)
Schweitzer Klassifikation
Neal Goldstein has a rock-star reputation among iPhone developers. He wrote iPhone Application Development For Dummies and frequently speaks at conferences.
Jon Manning and Paris Buttfield-Addison are the founders of Secret Lab, a game design company that builds fun things for iPhone and iPad when the principals aren't playing games for research.
Introduction.
Part I: Getting Started.
Chapter 1: Building Great iOS Games.
Chapter 2: Becoming an iPhone Developer.
Chapter 3: Your First Date with the SDK.
Part II: Traffic, The Game.
Chapter 4: How iOS Games Work.
Chapter 5: Building the User Interface.
Chapter 6: Making Objects Appear and Move.
Chapter 7: The Life Cycle of an iOS Game.
Chapter 8: Creating the Game Architecture.
Chapter 9: Creating the Game Controller.
Chapter 10: Using the Debugger.
Chapter 11: Keeping Score in Your Game.
Chapter 12: Storing User Preferences.
Chapter 13: Death, Taxes, and iOS Provisioning.
Chapter 14: Giving Your Game Music and Sound.
Part III: The Social Aspects.
Chapter 15: Building Multiplayer Games with Game Kit.
Chapter 16: Game, Meet Facebook.
Chapter 17: External Displays.
Chapter 18: iAd.
Part IV: The iPad.
Chapter 19: The World of the iPad.
Chapter 20: Adding Multiple Lanes for the iPad.
Chapter 21: Using Gesture Recognizers.
Chapter 22: Setting Up OpenGL.
Chapter 23: Drawing with OpenGL.
Chapter 24: Texturing with OpenGL.
Chapter 25: Kicking Up Your Game a Notch.
Part V: The Part of Tens.
Chapter 26: Ten Differences between the iPhone and the iPad.
Chapter 27: Ten Ways to Market Your Game.
Chapter 28: Ten Insanely Great Games.
Index.