Computing and Coding in the Real World looks at applied coding and the computation hidden in the world that surrounds us. Readers will learn how things work, from scanners at supermarket checkouts and distance sensors on cars to 3D printers.
Features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. Real-world anecdotes from the world of information technology look at the forerunners of digital technology that have paved the way for coders today.
Provides support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS.
Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Great Games and Amazing Animation; Super Social Media and Awesome Online Safety; The Science of Computers; Web Page Design
Reihe
Sprache
Verlagsort
Verlagsgruppe
Hachette Children's Group
Zielgruppe
Für Kinder
Interest Age: From 9 to 12 years
Maße
Höhe: 268 mm
Breite: 218 mm
Dicke: 9 mm
Gewicht
ISBN-13
978-1-5263-0401-8 (9781526304018)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Clive Gifford is the author of more than 150 children's books including Eye Benders, winner of the Royal Society Young People's Book Prize, Royal Society-nominated Out of This World and Cool Technology which won the School Library Association Information Book Award. His book, The Colours of History, won the Blue Peter Book Awards' Best Book With Facts. He has travelled through 70 countries, run a computer games company and taken part in all manner of sports from parachuting and gliding to Ultimate Frisbee. Clive's official website can be found at www.clivegifford.co.uk
1: Computing All Around Us
2: Input and Output
3: All About Algorithms
4: Real-World Algorithms
5: Sensors
6: Coding Decisions
7: In Control
8: Barcodes and Stock Control
9: Where Am I?
10: Money Matters
11: Working with Robots
12: 3D Printing
13: The Internet of Things
14: Glossary
15: Further Resources
16: Index