By developing for Facebook, web developers can quickly reach hundreds of millions of users. Now, there's an easy, step-by-step guide to modern Facebook development: Sams Teach Yourself Facebook Development in 24 Hours. In just 24 lessons of one hour or less, this up-to-the-minute book teaches all the core technical skills needed to build a new Facebook application from scratch - and then improve, market, and monetize it. Each short, easy lesson builds on all that's come before, teaching the platform's latest features through a complete hands-on project. You learn skills for building any type of Facebook application, not just games. Coverage includes: * Essential principles of Facebook application design * Using API calls * Communicating with users and storing data * Measuring engagement and building effective interactions * Recruiting and retaining users * Getting to market fast, and scaling for rapid growth * Handling platform changes
Sprache
Verlagsort
Verlagsgruppe
Zielgruppe
Für Beruf und Forschung
Für höhere Schule und Studium
Maße
Höhe: 232 mm
Breite: 178 mm
ISBN-13
978-0-672-33435-1 (9780672334351)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Erik Giberti owns AF-Design, a leading developer of custom-tailored social application solutions for Facebook, Twitter, LinkedIn, Foursquare, and other platforms. He has been supporting online community and communication for 20 years. An early adopter of the Facebook platform, he has been building socially enabled applications since 2007, and has worked as a lead architect and developer on applications for Facebook, MySpace and LinkedIn. His instant Facebook hits have included Honesty Box, which grew rapidly to millions of users.
I. Foundations
Hour 1: Introduction/Getting Started
Hour 2: Facebook Developer Tools
II. Building the Game
Hour 3: Permissions and Authentication
Hour 4: Fetching User Data
Hour 5: Using Server APIs (Graph API)
Hour 6: Using the REST API (NOTE: May be deprecated)
Hour 7: Enhancing the User Experience
III. Raising Awareness
Hour 8: Updating Users
Hour 9: Engaging Others
Hour 10: Other Communication Channels
Hour 11: Promotion on Facebook
Hour 12: Tabs and Pages (NOTE: Subject to change)
IV. Additional Interactions
Hour 13: Using Adobe Flash
Hour 14: Places API (NOTE: Still being rolled out)
Hour 15: Internationalization
V. Making it Work/Paying the Bills
Hour 16: Virtual Currency
Hour 17: Advertising and Sponsorship
Hour 18: Analytics and Metrics
Hour 19: A/B Testing Changes
VI. Beyond Facebook
Hour 20: Using Social Plugins
Hour 21: Integrating Facebook Connect
Hour 22: Optimizing for Facebook
VII. Advanced Topics
Hour 23: Scaling
Hour 24: Staying in the Know
Appendices:
A. Cheat Sheet Reference of the Developer App
B. Cheat Sheet Reference FBML
C. Cheat Sheet Reference FBJS
D. Cheat Sheet Reference JavaScript SDK
E. Supplemental Materials