Explains how to create compelling 3D graphics and animation, putting readers on the fast-track to careers in film or game design - today's hottest growth industries.
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Verlagsgruppe
McGraw-Hill Education - Europe
Zielgruppe
Illustrationen
Maße
Höhe: 231 mm
Breite: 185 mm
Dicke: 26 mm
Gewicht
ISBN-13
978-0-07-222893-9 (9780072228939)
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Schweitzer Klassifikation
Barrett Fox (San Francisco, CA) has more than 8 years of real-world animation production and 7 years of experience teaching and writing about 3D animation. His work has been published in such prominent trade publications as 3DGate, 3D magazine, Cadence magazine, and others. Foxs animated films have been shown at the 2001 Webby Awards, broadcast on TechTV, and showcased on numerous Web forums and festivals. He has written, produced, animated, and directed dozens of widely variegated 3D animated projects.
Part I: The Preproduction Phase 1: Story Ideas: Finding a Concept Worth Animating 2: Production: 3ds max and the Animation Pipeline 3: Scriptwriting: Story and Character Through Dialogue 4: Art Direction: Designing the Animation 5: Storyboarding: Cinematic Planning Part II: The First Production Phase: Building 6: Sound: Your Film's Sonic Identity 7: Modeling Character Heads: The Digital Sculptor I 8: Modeling Character Heads: The Digital Sculptor II 9: Texture Mapping and Finishing Characters: Costumes and Makeup 10: Rigging: Preparing the Characters for Animation 11: Set Modeling: Creating the Environment Part III: The Second Production Phase: Animating 12: Layout: Preparing the max Scene 13: Body Animation: Character Motion Through Keyframing 14: Facial Animation: Keyframing Expressions 15: Secondary Animation and Effects: Bringing the Background to Life Part IV: The Postproduction Phase 16: Lighting and Rendering: Crafting an Atmosphere 17: Compositing and Video Editing: Finishing Touches