1 Virtual Reality: Social Impacts & Cultural Dimensions Dr Ralph Schroeder, Brunel University 2. Virtual Reality Evolution or Revolution Charles Grimsdale, Division Limited 3. Shifting the Software/Silicon Balance in High Performance 3D Graphics Adam Billyard, Canon Research Europe 4. The Role of Realism in VR Dr Karen Carr and R D England, British Aerospace Sowerby Research Centre 5. The influence of a Virtual Body on presence in Immersive Virtual Environments Mel Slater & Martin Usoh, Queen Mary & Westfield College, University of London 6. Problems in Perception and Action in Virtual Worlds Simon Rushton and John Wann, University of Edinburgh 7. Reversing the Camera. Seeing Al from a new perspective Peter Williams, Virtual 'S'Ltd 8. Funding Opportunities for VR Development Dr David Britton, Teaching Company Directorate 9. Virtual Reality - The Demonstration Centre Jens Neugebauer, Fraunhofer Institute 10. Virtual Reality and the MultiG Project Lennart E Fahlen, Swedish Institute of Computer Science 11. Virtual Reality - The Next Generation Dr Jonathan Waldern, W Industries 12. Virtual Reality in Surgery: Surgery 2001 and Virtual Reality Surgical Simulator Richard M Satava, DARPA/DIRO Biomedical Technology VR Impacts in Flight Simulation 13. VR Impac Professor John Vince, Hughes Rediffusion Simulation 14. VR Applications in Special Education Dr David Brown, University of Nottingham (VIRART) 15. Molecular Visualisation in Pharmaceutical Research Dr Mike Hann, Glaxo Group Research and Dr Rob Hubbard, University of York 16. Innovative Network Structure Displays Paul Rea, British Telecom Research Laboratories 17. Applications of Biosignal Processing in Virtual Reality Dr Hugh Lusted and Anthony Lloyd, BioControl Systems Inc 18. VR for European Space Programmes Simon Mills, European Space Technical Research Centre