This work is intended for C programmers who develop high-speed graphics and special effects for the PC without the benefit of a graphics co-processor. It introduces a disk library of sprite management routines that emulate segments of the graphics co-processor, allowing programmers to easily create graphic elements for full-motion game, animation and multimedia programs. Compatible with any DOS- and VGA-equipped PC, this C code demonstrates the process of creating bit-plane sprite graphics for demanding video applications. It also shows how to represent on screen the fast, smooth movement of sprite graphics in all directions, with full collision detection support.
Sprache
Verlagsort
Verlagsgruppe
McGraw-Hill Education - Europe
Zielgruppe
Illustrationen
Maße
Höhe: 240 mm
Breite: 188 mm
Gewicht
ISBN-13
978-0-07-017940-0 (9780070179400)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Klassifikation
What are bit-planes?; animation trade-offs; basic graphic-function building blocks; basic building-block routines; displaying graphic fonts; sprite animation basics; creating your first sprite; sprite animation demo programs; collision detection; massive self-running game with multi-sprite motion, collision detection and collision reporting (diamond fall).