This book covers all aspects of linear programming from the two-dimensional LPs and their extension to higher dimensional LPs, through duality and sensitivity analysis and finally to the examination of commented software outputs.
The book is organised into three distinct parts: the first part studies the concepts of linear programming and presents its founding theorems complete with proofs and applications; the second part presents linear programming in the diversity of its variants (Integer Programming, Game Theory, Transportation Problem, Assignment Model), and highlights the modelling problems that are involved in network optimisation; the final part furthers the discussion on selected topics and presents an opening to nonlinear programming through quadratic programming.
Sprache
Verlagsort
Zielgruppe
Für höhere Schule und Studium
Maße
Höhe: 246 mm
Breite: 189 mm
Dicke: 24 mm
Gewicht
ISBN-13
978-0-273-72338-7 (9780273723387)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Preface
Acknowledgements
1 Introduction
1.1. Modelling using Linear Programming
1.2. Solving linear programmes
1.2.1. The graphical solution and the importance of visual displays.
1.2.2. The Simplex Method and its main variants
1.2.3. Computer software packages
1.2.4. Complementary information and Sensitivity Analysis
1.3. Linear Programming: the Approach par excellence for understanding modelling
1.3.1. The variants of Linear Programming
1.3.2. LP's related topics
1.4. The Approach of the book
Part I Linear Programming and Sensitivity Analysis
2 The Geometric Approach
2.1. The founding concepts of Linear Programming
2.2. The Maximization Form
Application # 1: An advertising campaign [Aurel 2D]
2.2.1. The mathematical formulation
2.2.2. The graphical solution and the fundamental theorem of LP
- Basic vs. non-basic variables
- Basic solution vs. basic feasible solution
- The Fundamental Theorem of Linear Programming
2.2.3. Interpreting the slack and surplus variables
2.2.4. Shadow prices
Application # 2: Computer games
2.3. The Minimization Form
Application # 3: A Portfolio selection
Chapter 2 Exercises and applications
3 The Simplex Method
3.1. The Maximization Form
3.1.1. The Standard Form
3.1.2. The simplex algorithm (using tableaux)
3.1.3. Shadow prices and reduced costs.
3.1.4. The algorithm (using matrix algebra)
3.1.5. Introduction of artificial variables