Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft's unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was going on behind the scenes. This is the story of Xbox and Xbox Live.
Key Features
Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft's unlikely entry into the game console business.
In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was going on behind the scenes.
This is the story of Xbox and Xbox Live.
Sprache
Verlagsort
Verlagsgruppe
Zielgruppe
Professional Practice & Development
Illustrationen
38 s/w Abbildungen
38 Illustrations, black and white
Maße
Höhe: 229 mm
Breite: 152 mm
Gewicht
ISBN-13
978-1-138-35017-5 (9781138350175)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Rusel DeMaria is the author or coauthor of more than sixty books, most of them in the gaming field, including Myst: The Official Strategy Guide, which sold more than 1.2 million copies, as well as one of the most comprehensive histories of the industry, High Score! The Illustrated History of Electronic Games. He founded and served as creative director for the most successful strategy guide publishing imprint in the industry and is a former senior editor and columnist for several national video game magazines.
Part I: Betting Billions. Back to "Normal". "It Could Never Happen Here". Other Microsoft Initiatives. The Executive Retreat: March 1999. A Real Danger Emerges. "Bill Meetings. Under New Management. Changing Vision. Or We Could Just Buy Someone? "Hail Mary". The St. Valentine's Day Massacre. Incenceivable. The GDC Reveal. It's a Go! Now What? Xbox ATG. The Xbox OS. Early Reveal. Launch Titles. Third-Party Titles. Marketing Xbox. Hardware--A Rocky Finish. Pre-Launch. Midnight Madness. Xbox--the First Year. Part II: Xbox Gets Connected. Early Live Visions. Developing Xbox Live. Completing Xbox Live. Promoting Xbox Live. Xbox Live Beta. Xbox Live Launch. Author's Postscript.