Digital Cinematography presents computer animators with the tools and techniques at their disposal to give their animation the look and feel of a real Hollywood movie. Starting with the basics of lighting, camera movement, and genre, the book teaches how to effectively create interior and exterior lighting, how to light characters to invoke a mood or theme, and even how to create special effects. For animators who would like to create 3D computer games, this book illustrates how to light scenes effectively as well as how to cover up modeling and texturing mistakes. This book is an invaluable guide to the cinematic art of computer animation.
Sprache
Verlagsort
Verlagsgruppe
Elsevier Science & Technology
Zielgruppe
Für Beruf und Forschung
<b>AUDIENCE:</b> 3D computer animators, computer graphic artists, cinematographers, digital video producers, students, and anyone interested in using computers for filmmaking.
Maße
Höhe: 235 mm
Breite: 178 mm
Gewicht
ISBN-13
978-0-12-208875-9 (9780122088759)
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Schweitzer Klassifikation
Ben de Leeuw is a freelance animator specializing in character animation and digital cinematography. In addition to a degree in film production , Ben received computer animation training at the Computer Arts Institute in San Francisco. He has several years of experience working on video games and animation for video and now teaches at two animation schools in San Francisco.
Introduction to Lighting. Introduction to the Camera. Exploring Film Genres. Working with Characters. Creating Environments. Working with Color. Using Motion. Special Effects. Cinematography for Games.