The book provides a comprehensive introduction to object-oriented game development using the C# language option in the Unity Game Engine via its very high-level, and simultaneously, deep API. The book will include learning how to use and prepare and integrate assets such as 3D models, 2D textures and images, sprites, animations, music, video and others. It will also show you how to plan and create scenes and work with physics and colliders. But the real fun comes with learning to use write custom code to dynamically control these assets to create highly interactive games.
Sprache
Verlagsort
Verlagsgruppe
Zielgruppe
Für Beruf und Forschung
Professional Practice & Development
Illustrationen
100 Halftones, black and white
Maße
Höhe: 235 mm
Breite: 191 mm
ISBN-13
978-0-12-375103-4 (9780123751034)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Michael L. Croswell is a consultant and independent game developer specializing in game programming. He is also an adjunct instructor of game technology and has taught both graduate and undergraduate computer sciences at various colleges and universities. Croswell's background is in artificial intelligence, computer graphics, simulation and game technology. Besides working on numerous games, he has created decades worth of computer applications for the medical, government and education industries
Introduction
Essential 3D Review
Review C# language
Unity Components (Work in as we go?
Common Mathematics and Physics Used in 3D:
Essential 3D Paradigms
Artificial Intelligence
2D Look in a 3D Engine