All stories have characters. Whether it's a film, game, or comic book, all characters need to be designed. Character design has become a distinct discipline in the entertainment industry, and character designers are employed by film and game companies across the globe to bring life to scripts and ideas.
In this book, illustrator and character designer Kevin Crossley provides a complete overview of character design. Starting with the basics of materials, equipment, and software, Crossley will explain the processes professional character designers follow to develop characters for film, games, and illustration. From ideas and thumbanils, anatomy and reference, through effective drawing, 3D mock-ups and full turnarounds, this book covers how a character designer works to achieve professional results.
Sprache
Verlagsort
Verlagsgruppe
Zielgruppe
Für höhere Schule und Studium
Für Beruf und Forschung
Gewicht
ISBN-13
978-0-415-74509-3 (9780415745093)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Preface
Introduction
Part 1: The Basics
A Frame of Mind
Equipment, Materials, & Software
Building a Reference Library
Keeping a Sketchbook
Basic Drawing Skill
Anatomy in a Nutshell
Character Design Templates
The Job, the Client, & the Brief
Part 2: The Process
Ideas, Thumbnails, & Sketches
Using Reference
Developing Thumbnails into Characters
Drawing: Paper versus Photoshop
Breaking Anatomy
Refining Designs
3D Sketches
Turnarounds & Lineups
Presentation
Part 3: Projects
Case Studies
Dystopian Future: Judge Dredd
Manga: Post-Apocalyptic Robot Girl
Steampunk: ABC Warrior Mek Quake
Let's Get Mechaphysical: Easy Mecha Design
Twisted History: ABC Warrior Deadlock
Tech-Fantasy: Cyberdragon
Cartoon Style: Little Acorns & Robots
Sci-Fi: Manga Maiden
Sci-Fi Horror: ABC Zombie Warrior Hammerstein
Fantasy: Goblins & Orcs
Horror: Judge Death
Afterword
Index
Acknowledgments