Mobile Device Game Development explores game development tools and practices for the rapidly growing mobile device market. The text uses the AppForge(r) MobileVB SDK and Paint Shop Pro(r) in conjunction with Visual Basic(r) to create games that can be played on numerous mobile game devices(e.g., Palm, Nokia, and PocketPC). The book and companion CD-ROM include tutorials and sample games to provide the reader with hands-on experience in creating games such as slot machines, card games, baseball, children's games, and more. Also on the CD-ROM are graphics, sound effects, and source code. The book addresses specific content issues that arise when switching from a PC game programming environment to that of a smaller device, such as the creation of graphics for a small screen.
Mobile Device Game Development explores game development tools and practices for the rapidly growing mobile device market. The text uses the AppForge(r) MobileVB SDK and Paint Shop Pro(r) in conjunction with Visual Basic(r) to create games that can be played on numerous mobile game devices(e.g., Palm, Nokia, and PocketPC). The book and companion CD-ROM include tutorials and sample games to provide the reader with hands-on experience in creating games such as slot machines, card games, baseball, children's games, and more. Also on the CD-ROM are graphics, sound effects, and source code. The book addresses specific content issues that arise when switching from a PC game programming environment to that of a smaller device, such as the creation of graphics for a small screen.
Sprache
Verlagsort
Verlagsgruppe
Zielgruppe
Für Beruf und Forschung
Für höhere Schule und Studium
Maße
Höhe: 229 mm
Breite: 188 mm
Dicke: 15 mm
Gewicht
ISBN-13
978-1-58450-324-8 (9781584503248)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Chapter 1 Introduction To Mobile Game Development Chapter 2 Mobile Devices Chapter 3 Introduction To Visual Basic Chapter 4 Beginning Mobilevb Chapter 5 First Mobilevb Project Chapter 6 Emulators And Devices Chapter 7 The Palm Emulator Chapter8 Vb Slot Machine Chapter9 Mobilevb Slots Chapter 10 Introduction To Paint Shop Pro8 Chapter 11 Learning To Draw 2d Chapter 12 Introduction To Graphics Programming Chapter 13 Playing Sounds With Mobilevb Chapter 14 Pocket Fishbowl Chapter 15 Tic-Tac-Toe Chapter 16 Balloon Pop Chapter 17 Creating Card Games Chapter 18 Homerun Derby Chapter 19 Where To Go From Here Appendix A About The Cd-Rom Appendix B Standard Naming Conventions Appendix C Ascii Chart Appendix D Visual Basic Functions And Statements Appendix E Common Properties, Methods,