This study of the graphic novel and its growth in the library helps librarians utilize and develop this extraordinarily popular format in their library collections.
What does the surge of popularity in graphic novels mean for libraries? Graphic Novels Beyond the Basics: Insights and Issues for Libraries goes deeper into this subject than any other volume previously published, bringing together a distinguished panel of experts to examine questions librarians may encounter as they work to enhance their graphic novel holdings.
Graphic Novels Beyond the Basics begins by introducing librarians to the world of the graphic novel: popular and critically acclaimed fiction and nonfiction titles; a wide range of genres including Japanese manga and other international favorites; recurring story and character archetypes; and titles created for specific cultural audiences and female readers. The book then offers a series of chapters on key issues librarians will face with graphic novels on the shelves, including processing and retention questions, preservation and retention, collecting related media such as Japanese anime films and video games, potential grounds for patron or parental complaints, the future of graphic novels, and more.
Rezensionen / Stimmen
The editors of this engaging guide assert that graphic literature is not just a genre but rather an effective literary medium. They sustain their argument through a brief but insightful historical recap, an overview of evolving critical commentary, updated statistics touting ubiquitous growth, a nod to literacy-related research, and testimonials from librarians-all in the introduction. . . . This useful and entertaining guide is recommended for public and academic libraries, for both nascent and established graphic collections. * Booklist * Any old time librarian who wants to better understand the graphic novel and decide if their library should begin to carry them needs to consider Graphic Novels: Beyond the Basics as an educational introduction and reference to the category. * Midwest Book Review * In this collection of ten chapters by librarians, graphic novel writers, and others based in the US, Cornog and Perper introduce librarians to graphic novels. Chapters explain genres, superhero comics, manga, graphic fiction and nonfiction, comics for girls and women, international comics, and issues relating to purchasing, cataloging, preserving, collecting related media like anime films and video games, collecting for academic libraries, and dealing with potential complaints and censorship. Core lists of recommended titles are included, and an appendix lists graphic novels of interest to African
Americans, Latinos, LGBT patrons, and those interested in religious themes. * Reference & Research Book News * This work is of value not only to the librarian, but also to the educator wishing to incorporate the graphic form into their classroom. * ARBAonline * Contributors to this book include librarians, scholars, and publishers, giving the reader a well-rounded perspective from trustworthy sources. The tone is encouraging and empowering, and the information and advice is practical. This title would be an asset to any public library professional collection. Content is useful to library media specialists, academic librarians, and teachers and should be considered by those teaching in library science and media programs at the graduate level. It will serve as a reference resource to those developing a core collection, planning programs around graphic novels, academic libraries considering adding or expanding a graphic novel collection, and those writing policies or dealing with challenges of the format. * VOYA * Whether you are serious about the genre, interested in the history, or looking for ammunition, this book should be on your shelf. The wealth of knowledge and research that went into these essays is impressive, and reading this book will put you on the road to becoming an expert. . . . Highly recommended. * Library Media Connection * highly informative . . . there is much to enjoy and inform in this volume. * School Library Journal *
Sprache
Verlagsort
Verlagsgruppe
Bloomsbury Publishing Plc
Zielgruppe
Für Beruf und Forschung
Interest Age: From 7 to 17 years
Maße
Höhe: 234 mm
Breite: 156 mm
Dicke: 17 mm
Gewicht
ISBN-13
978-1-59158-478-0 (9781591584780)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Martha Cornog is a freelance researcher and writer and has written the graphic novel column for Library Journal since 2006.
Timothy Perper is review and commentary editor for Mechademia: An Annual Forum for Anime, Manga and the Fan Arts.
Acknowledgments
Introduction: Origin Stories
Martha Cornog and Timothy Perper
A Quick History of Comics and Graphic Narrative
Comics, Graphic Novels, and Librarians
About Comics Today
About This Book
Notes
References
PART I: THE LITERATURE
Chapter 1: The Allure of the Superhero
Michael Niederhausen
What Is a Superhero?
Superhero History
Who Loves Superheroes?
Significant Superheroes
Keeping Current
Superhero Programs in Libraries
Notes
References
Chapter 2: Japanese Manga
Robin Brenner
Origins and Influences
The Manga Boom
Manga Audiences, Symbols, and Literacy
Cultural Road Bumps
Collection Development
Making Manga's Appeal Work for You: Programs and Your Community
Putting It All Together
Notes
References
Chapter 3: Girls, Women, and Comics
Trina Robbins
What? Girls Read Comics?
Women and Comics: A Long Tradition
So What Do Girls Want? Collection Development
Assessing Interest and Keeping Up: What's Hot?
Your Community: How to Get Girls into Your Library
Girls, Women, and Comics: Reprise
Notes
Bibliography
Chapter 4: American Comics: Beyond the Superhero, Part One, Genre Fiction
Michael R. Lavin
Introducing the Broader Vista
An Overview of Genres
Conclusion: Genres Redux
Chapter 5: American Comics: Beyond the Superhero, Part Two, General Fiction and Nonfiction
Michael R. Lavin
Graphic Novel Adaptations
Realistic Fiction
Autobiography/Memoir
Other Types of Nonfiction
Conclusion
Suggested Resources
Chapter 6: Graphic Novels: A Global Literature
Introduction
Martha Cornog
Part 1: The Global Context of Graphic Narrative
John A. Lent
Part 2: A Librarian's Guide to International Graphic Novels
Martha Cornog
Notes
References
PART II: GRAPHIC NOVELS AND THE LIBRARY
Chapter 7: A Place in the Library
Francisca Goldsmith
Collection Development
Acquisitions
Bibliographic Access
Collection Placement
Circulation Issues
Preservation and Collection Maintenance
The Future of Graphic Novels in Libraries
Notes
References
Chapter 8: Comics and Graphic Novels in the Academic Library Collection
Lorena O'English
Comics and Higher Learning: An Introduction
Graphic Novels in the Academic Setting
Issues Unique to Academic Library Collections
Case Studies
Conclusion
Resources
Notes
Appendix A
Chapter 9: Japanese Anime
Gilles Poitras
Before We Go Any Further: Some Definitions
Characteristics of Anime and Manga
What about Problematic Content?
Collection-Development Considerations
Anime: Fans, Programs, and Your Community
What Shall the Future Bring?
Notes
References
Web Site References
Chapter 10: Censorship of Graphic Novels in Libraries
Martha Cornog and Erin Byrne
A Picture Is Worth a Thousand Words
The Way It Is: Graphic Novels and Challenges
Forestalling Complaints and Challenges: Strategies
Dealing with Objections and Challenges
Case Studies
Commentary and Conclusions
Figure 1: Sample Request for Reconsideration of Library Resources
Notes
References
Appendix A: Graphic Novels and Games
Robin Brenner
Appendix B: Guide to Graphic Novels in Special Topics
Martha Cornog
1 African American-Interest Graphic Novels: Resources
2 Latino-Interest Graphic Novels: Resources
3 LGBT-Interest Graphic Novels: Resources
4 Religious-Themed Graphic Novels: Resources
Appendix C: Bibliography of Books: Graphic Novels, Libraries, and Literacy
Martha Cornog
Appendix D: Selected Online Resources
Martha Cornog
Index
About the Editors and Contributors