Create lush terrains and atmospheres in Vue and enhance your knowledge of all the features in this software such as lighting, cameras, and Python scripting. Ami and Vladimir Chopine, from GeekAtPlay.com guide you through 17 stand-alone tutorials, each with a different focus on the key components of Vue. The companion website includes brand new video tutorials from Geekatplay as well as materials, atmosphere settings, image maps, models, project files, and completed images and animations.
Sprache
Verlagsort
Verlagsgruppe
Zielgruppe
Für Beruf und Forschung
Professional Practice & Development
Produkt-Hinweis
Broschur/Paperback
Klebebindung
Illustrationen
Approx. 240 illustrations (250 in full color)
Maße
Höhe: 245 mm
Breite: 184 mm
Dicke: 19 mm
Gewicht
ISBN-13
978-0-240-81226-7 (9780240812267)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Ami has been dabbling in computer graphics since she was a child. She co-founded Geekatplay Studio through which several award winning images and animations were released. In September of 2007, the Geekatplay team started releasing video tutorials for Vue. As well as editing Vladimir's work, Ami developed and recorded a Vue tutorial series for beginners, called Discovering Vue, one of Geekatplay's most popular products. Their tutorials are well known the community for being the most informative and easiest to follow of all the Vue tutorials available. Since then, she has also written several tutorials for 3D World Magazine. A graduate of Orson Scott Card's Literary Bootcamp with published fiction, Ami has a passion for teaching and helping other artists develop their creativity. She brings to the table high end professional writing skills, with a strong emphasis on clarity, keeping interest, and understanding the needs of her audience. She is also the co-author of 'Vue 7: From the Ground Up' which published in May 2009.
Introduction; Chapter 1: The Interface; Chapter 2: The World; Chapter 3: Terrain; Chapter 4: Waterscape; Chapter 5: Plants; Chapter 6: Objects; Chapter 7: Importing and Exporting models; Chapter 8: The Material Editor; Chapter 9 Function Editor; Chapter 10: The EcoSystem; Chapter 11: Atmospheres; Chapter 12: Clouds; Chapter 13: Planets; Chapter 14: Ventilators; Chapter 15: Lighting; Chapter 16: Cameras; Chapter 17: Animation; Chapter 18: Rendering; Chapter 19: Post Production; Chapter 20: Software Integration; Chapter 20: Python Scripting; Appendices; Glossary of Terms