This book describes the thematic and structural traits of a recent and popular development within the realm of anime: series adapted from visual novels. Visual novels are interactive fiction games in which players creatively control decisions and plot turning points. Endings alter according to the player's choices, providing a motivation to replay the game and opt for alternative decisions each time. Pictorial sumptuousness, plot depth and subtle characterization are vital aspects of the medium. Anime based on visual novels capitalizes on the parent games' attributes, yielding thought-provoking yarns and complex personalities.
Sprache
Verlagsort
Zielgruppe
Interest Age: From 18 years
Produkt-Hinweis
Illustrationen
filmography, notes, bibliography, index
Maße
Höhe: 229 mm
Breite: 152 mm
Dicke: 17 mm
Gewicht
ISBN-13
978-0-7864-4427-4 (9780786444274)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
The late Dani Cavallaro wrote widely about literature, cultural theory, and anime. She lived in London.
Table of Contents
Preface
1. Anime and the Visual Novel: Theoretical Approaches
2. Parallel Worlds
3. Returns to the Past
4. Epic Exploits
5. Journeys of Self-Discovery
Filmography
Chapter Notes
Bibliography
Index