Chapter 1 What are the 12 principles of animation? An Introduction. What are they? How does this apply to 3D animation?
Chapter 2 The Basics: Bouncing a Ball: Principles: Squash and Stretch, Pose to Pose, Arcs, Slow-out and Slow-in, Timing. Technique: Introduction to Cinema 4D's animation tools.
Chapter 3 Animating a Simple Lamp movement: Principles: Squash and Stretch, Pose to Pose, Arcs, Slow-out and Slow-in, Anticipation, Staging, Timing, Exaggeration. Technique: Keyframing and F-Curves, controllers
Chapter 4 Animating a Simple Robot-Legs Bipedal Walk Cycle: Principles: Arcs, Slow-out and Slow-in, Follow Through and Overlapping Action. Technique: employing loops and understanding animation layers, controllers
Chapter 5 Characters development, Storytelling and Planning: Principles: Appeal, Staging, Solid Drawing
Chapter 6 The Basics: Rigging a Lamp for Animation: Principles: Appeal, Staging, Solid Drawing. Techniques: Understanding Joints and IK and Hierarchy, controllers
Chapter 7 Rigging a Bipedal Character for Animation: Principles: Appeal, Staging, Solid Drawing. Techniques: Joints tool, weighting, skinning, mirroring, naming, IK tags, constraints, Hierarchy, controllers
Chapter 8 More Rigging: facial expressions: Principles: Appeal, Staging, Solid Drawing. Techniques: pose morphs
Chapter 9 More Rigging: Clothing: Principles: Appeal, Staging, Solid Drawing. Techniques: Cloth tools
Chapter 10 More Rigging: Hair: Principles: Appeal, Staging, Solid Drawing. Techniques: Hair tools
Chapter 11 Throwing a fastball: Principles: Arcs, Slow-out and Slow-in, Follow Through and Overlapping Action, Staging, Anticipation, Exaggeration, Timing, Pose to Pose. Techniques: Timeline, keyframes, f-curves, Animation layering.
Chapter 12 Cameras and Editing: Principles: Staging, Timing, Appeal, and Exaggeration. Techniques: Animating Cameras, Stage object
Chapter 13 Lights and Rendering: Principles: Appeal. Techniques: Rendering and lighting tools.