Sharpen your game development skills with UE5 using Lumen lighting, Nanite geometry, Sequencer, Chaos Physics, and advanced workflow theory to build optimized cinematics, interactive environments, and AAA-quality visuals
Key Features
Leverage cutting-edge UE5 features like Lumen, and Chaos Physics to create an immersive experience
Develop interactive environments by using Unreal's built-in tools and advanced workflows
Optimize Unreal Engine 5 projects for high performance without compromising visual fidelity
Purchase of the print or Kindle book includes a free PDF eBook
Book DescriptionWritten by multi-award-winning Unreal generalist and Founder and Creative Director of Toybox Games Studios, Tyson J. Butler-Boschma, this book addresses common challenges you face while advancing your expertise in lighting, environment design, and cinematic storytelling. The chapters guide you in moving quickly from mastering core skills to exploring the most innovative Unreal Engine 5 features, such as Lumen, Ray tracing, Nanite, and Chaos Physics, to craft professional-quality immersive scenes and experiences.
Packed with actionable advice and step-by-step workflows, this hands-on guide ensures you'll learn how to optimize performance without sacrificing visual fidelity, use Unreal's built-in tools to create interactive environments, and implement cutting-edge techniques to enhance storytelling and interactivity. Each chapter is filled with practical examples and troubleshooting tips to help you overcome real-world obstacles and bring your creative visions to life.
By the end of this book, you'll be well-equipped to design visually stunning and highly optimized Unreal Engine 5 projects.What you will learn
Explore advanced lighting techniques to create dynamic, realistic lighting using Lumen
Build and edit assets directly inside Unreal with its built-in modelling tools
Craft compelling cinematic sequences with cameras and storytelling
Design stunning, immersive worlds through layout and composition design
Add destruction and realism with Chaos integration
Profile and boost efficiency across your projects
Solve real-world development challenges with tested UE5 strategies
Who this book is forThis book is ideal for game designers, developers, and artists who want to take their Unreal Engine 5 projects to the next level. Whether you're an intermediate user or an experienced Unreal generalist, you'll discover practical tips and advanced workflows for optimization, animation, lighting, cinematic design, and environment creation. This guide does have some takeaways for novices, but it is catered to more seasoned technical artists, indie developers, and AAA veterans looking to advance their skills in storytelling, interactivity, and visual design within Unreal Engine 5.
Sprache
Verlagsort
Maße
Höhe: 235 mm
Breite: 191 mm
ISBN-13
978-1-83620-565-4 (9781836205654)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Tyson J. Butler-Boschma is a highly skilled multi-award-winning Unreal generalist with over 13 years of experience. He works as a Senior Lighting, Cinematic, and Environment Artist at Gameloft Brisbane, and is the Founder and Creative Director of Toybox Games Studios, where he is currently developing the highly anticipated game Primordials Legends: Hollow Hero. Tyson has led lighting and Unreal work on major projects like Battle Kitty, Fortnite, Star Wars, Multiversus, Torque Drift, and SpongeBob SquarePants. He also developed the viral "A Superman Flight Experience", amassing over 10 million views and downloads. Tyson holds a Masters in Animation, Games, and Interactivity, along with several other qualifications in creative media and IT.
Table of Contents
Lighting with Lumen and Advanced Techniques
Atmospheric Effects and Visual Storytelling
Unreal's Advanced Modeling Tools
Designing Engaging Game Environments
Integrating Chaos Physics for Dynamic Gameplay Mechanics
Responsive and Adaptive Worlds
Designing High-Quality Cinematic Sequences
Environment as Narrative & Storytelling
Adaptive Cutscenes and Interactive Paths
Profiling and Performance Techniques
Advanced Optimization for Real-Time Rendering
Asset Management Best Practices
Troubleshooting Common Development Challenges