This long-awaited second edition of the best-selling Arduino Workshop (over 35,000 copies sold) goes beyond making simple projects to teach beginners how to use the Arduino, in-depth. Arduino Workshop is loved by readers because it focuses on learning how the board works rather than simply making a series of canned projects.
Rezensionen / Stimmen
Reviews for the first edition of Arduino Workshop:
"When it comes to technology, there's really something to be said for learning by example, and with each key point focused around a specific project, the information in this book is easy to learn and retain."
-Dave Rankin, About.com Open Source
"Arduino Workshop was the first book I've read that helped me really make sense of the practical applications the Arduino is capable of."
-AmateurRadio.com
"A very thorough primer for those wishing to jump on the [Arduino] bandwagon."
-Kevin Wierzbicki, Campus Circle
"I've checked out several Arduino "primers," and found the best one for my purposes to be Arduino Workshop: A Hands-On Introduction with 65 Projects by John Boxall."
-Jeff Rowe, MCADCafe.com Blog
"A good book for getting started . . . I highly recommend it if you're thinking about getting into Arduino projects and you're brand new to this stuff."
-Nathan Yau, FlowingData
Auflage
Sprache
Verlagsort
Maße
Höhe: 230 mm
Breite: 177 mm
Dicke: 26 mm
Gewicht
ISBN-13
978-1-7185-0058-7 (9781718500587)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
John Boxall has been an electronics enthusiast for over thirty years, spending much of that time in the electronics retail, wholesale, and consulting fields. He also spent several years writing Arduino tutorials, projects, and reviews of kits and accessories for tronixstuff. Arduino Workshop was his first book.
Acknowledgments
Chapter 1: Getting Started
Chapter 2: Exploring the Arduino Board and the IDE
Chapter 3: First Steps
Chapter 4: Building Blocks
Chapter 5: Working with Functions
Chapter 6: Numbers, Variables, and Arithmetic
Chapter 7: Expanding Your Arduino
Chapter 8: LED Numeric Displays and Matrices
Chapter 9: Liquid Crystal Displays
Chapter 10: Creating your own Arduino Libraries
Chapter 11: Numeric Keypads
Chapter 12: Accepting User Input with Touchscreens
Chapter 13: Meet the Arduino Family
Chapter 14: Motors and Movement
Chapter 15: Using GPS with Your Arduino
Chapter 16: Wireless Data
Chapter 17: Infrared Remote Control
Chapter 18: Reading RFID Tags
Chapter 19: Data Buses
Chapter 20: Real-time Clocks
Chapter 21: The Internet
Chapter 22: Cellular Communications