The industry of 3D - history, the work environment, the future; 3D basics - geometry, working with 3D programs, working with colour, 3D art, 3D Studio MAX quick start; introduction to 3D Studio MAX - Load 3D Studio MAX, layout, modelling basics, working with view ports, selecting objects, materials, rendering, animation, end of chapter exercise; modelling - modelling with primitives, modelling with modifiers, modelling with shapes, lofting, positioning objects, rotating objects, end of chapter exercises; materials - material editor basics, creates, material IDs, material organization, end of chapter exercixes; cameras and lights - cameras, lights, cameras and lights viewports, end of chapter exercises; animation - track view, linking, end of chapter exercises; rendering - preparing to render, rendering output; special effects - space warps, particle systems; video post effects, fire effects, volume lights, end of chapter exercises; advanced modelling - box modelling, modifier stack, advanced lofting, booleans, surface tools, nurbs, combinal advanced materials - creating bitmap labels, compositors, opacity, reflection, refraction, shaders, multi materials, animated materials, end of chapter exercises; advanced special effects - shockwave, water scene, tornado. Appendix - customizing 3D Studio MAX - custom toolbars and taps, customizing viewports, customizing colours, shortcuts.