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Presents a unique combination of technological (IT) and clinical perspectives
Describes a novel approach of serious games in physical rehabilitation
Summarizes the work in the field to describe the advantages and limitations of serious games for different pathologies
Bruno Bonnechère is a teaching assistant at the Faculty of Medicine of the Université Libre de Bruxelles. He is currently finishing his joint PhD for the Faculty of Medicine (Laboratory of Anatomy, Biomechanics and Organogenesis - ULB) and the Faculty of Engineering (Department of Electronics and Informatics) of the Vrije Universiteit Brussel. He is interested in the scientific validation of gaming hardware (e.g. Microsoft Kinect and Nintendo Balance Board) in connection with functional evaluation during rehabilitation exercises, and in the use of serious games for motor and cognitive rehabilitation. He has published more than twenty papers in peer-reviewed international journals, and has authored four books and six book chapters.
The Technology.- The Rehabilitation.- (Serious) Games.- Serious Games in Rehabilitation.- Clinical and Practical Applications.- In the Future.- Conclusion.