The 2003 edition was the first book to consider fun in the context of HCI and has been influential in broadening the field, it is the most downloaded book in the Springer HCI Series
This edition adds 14 new chapters that go well beyond the topics considered in 2003
New chapter topics include: online dating, interactive rides, wellbeing, somaesthetics, design fiction, critical design and participatory design methods.
The 2003 chapters are also reprinted, with new author's notes setting the context in which the chapter was written and explaining the developments since then
Rezensionen / Stimmen
"I found the book interesting and many parts quite intriguing. . it does give great exposure to a lot of clever design ideas and new ways of looking at the world. If you are interested in HCI . this book is well worth reading." (David Goldfarb, Computing Reviews, August 30, 2021)
Reihe
Auflage
Softcover reprint of the original 2nd ed. 2018
Sprache
Verlagsort
Verlagsgruppe
Springer International Publishing
Zielgruppe
Editions-Typ
Illustrationen
47
105 farbige Abbildungen, 47 s/w Abbildungen
XVIII, 561 p. 152 illus., 105 illus. in color.
Maße
Höhe: 235 mm
Breite: 155 mm
Dicke: 30 mm
Gewicht
ISBN-13
978-3-030-09825-4 (9783030098254)
DOI
10.1007/978-3-319-68213-6
Schweitzer Klassifikation
Introduction.- Playing with Provocations.- Sketching the Polyphonic Design Space of Theme Parks.- What is Pleasure?.- Games Are Just a Bit of Fun.- Designing for Joyful Movement.- Reorienting Geolocation Data through Mischievous Design.- Improv for Designers.- The Thing and I (Spring of '17 Remix).- From Evaluation to Crits and Conversation.- The Un(Enjoyable) Experience of Online Dating.- Playful Research Fiction: A Fictional Conference.- Slow, Unaware Things Beyond Interaction.