This title has been endorsed by Cambridge Assessment International Education.
Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.
Contents
How to use this book
Term 1
Unit 1 Scratch MIT: Be a designer
Unit 2 Be a data storyteller
Unit 3 Computer storage
Unit 4 Scratch MIT: Be a storyteller
Term 2
Unit 5 Network devices and websites
Unit 6 Scratch MIT: Be an animator
Unit 7 Be a data engineer
Unit 8 Micro:Bit Makecode: Be an innovator
Term 3
Unit 9 Cellular networks and data packets
Unit 10 Scratch MIT: Be a game developer
Unit 11 Artificial intelligence
Unit 12 iRobot Level 2: Be a problem solver
Glossary
Reihe
Sprache
Verlagsort
Verlagsgruppe
Zielgruppe
Für Grundschule und weiterführende Schule
Interest Age: From 5 to 8 years
Maße
Höhe: 278 mm
Breite: 216 mm
Dicke: 12 mm
Gewicht
ISBN-13
978-1-3983-6860-6 (9781398368606)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Roland Birbal, Carissa Gookool, Michelle Koon Koon, Shiva J. Maharaj, Nazreen Mohammed and Michele Taylor